I liked the last competition - film heroes + villains. So how about television good guys? (Or something related to a classic TV moment, like a scene or main/iconic prop?)
I went to this years ago when it was in brick lane, I kept making food related jokes through out the whole thing and kept saying I was hungry.. it was also a date..
He isn't a PCer as far as I know, but he posts at Steam Forums (at least when I was posting there) and at Interlopers. I'm sure he lurks around HL2-related forums.
I think you can't, or I'd be very surprised. The normal is related to the surrounding geometry and is generated by a cpu process, something you can't do with the parallel/local nature of vertex shaders.
there's also an undo bug in 2008 that seems to discard the undo list randomly when doing animation related stuff. someone on the autodesk support site mentioned there would be a fix for this in a couple of weeks.
Maybe you need to look into your Motherboard BIOS settings and disable built in network adapter, then look in the boot sequence if is there anything related to external network adapters. Just a shot in the dark.
Looks better. Proportions are looking more closely related to Burton. Alphas turned out pretty good as well. Overall you made a lot of improvements. Keep up the good work.
It would be nice to see a quick one liner of how the numbers related, once they are solved (next to the answer or something). Thats not really do-able right now. Possibly in the next version.
Without any point of reference, I'll have to make generalizations: The brow might be a little high. It reads as a continuous arc from either side, usually there is an angle change in the middle. And just above your brow ridge it looks a little too planar going from end to end. Upper eyelids also look like a flat plane.…
Core77 for Industrial Design news and forums. Lots of related work going on there, even if both sides don't know it yet. Conceptart.org - are they still around? Websites for your software package of choice. ....DeviantArt?