My hearth animation came out in today's Kel'Thuzad's patch. If you're a Zagara player I hope you like it! https://www.thebrokentangent.com/news/2017/9/4/post-9-zagara-hearth
I appreciate the color theme a lot. Red + Black and the sci-fi blue as complementary. :) Is that going to be a sort of holo scope you are animating/doing the vfx work for right now? Edit to clarify: On the last picture, does the player see these particles? Or is it for the person standing next to the sniper? 😏
Worked more on the composition and leading lines for this next step. Added a path in the snow and made some rope assets used to assist the main larger ropes connected to the tree. Gameplay-wise it also gives the player a more obvious hint that they can get to the tree through the broken piece of rope on the left. These are…
In Unreal you can use the landscape material to scatter foliage. So grass meshes get scattered on the grass, trees on the forest floor layer and dirt/rocks on the dirt layers. https://www.youtube.com/watch?v=Yq7vacDrJgw If you make the material slightly more complex you can set the scale of the scatter objects to be driven…
@NoisyMonk Thanks for the reply! I definitely have a TexCoord expression there, which I'll post right... now! Here, I guess in desperation, I used THREE techniques: 1) Layering a texture onto itself and scaling one layer 4x with UVs 2) Rotating that re-layered texture 3) Employing a black and white mask to mix in an…
If you wish to change a texture's rotation in the Suite, all you need to do is select the layer from which the texture derives and right-click. The options for rotation are located in that menu. :smile: You can duplicate the wood layer as many times as is necessary, mask it only to the specific area you'd like it to appear…
I kinda solved it. I think it was when I was making a new paint layer it was a 8 bit layer, when i did it in a 16 bit layer it was almost none existent. Everyone once in a while it would pop up again but if it painted over it it would go away. When i did 32 bit the same thing as the 16 bit. Its now workable though compared…
benji: Thanks for the comment mate! I mainly start out with a really dull colour and build of the vibration via overlays, soft light, and colour dodge layer modes. Sometimes I vary and start with a greyscale image and only add colour via those layer modes, other times I start off with a greyscale, do my layer modes, then…
Well, substance designer is an awesome tool for sure, but for starters I'd rather you just bake some maps such as your AO, Cavity, and/or any other maps you may need. Then you layer them out in photoshop and color it a bit on another layer. I can't really promise you the optimal way to layer them out; it's really best if…
The layer texures generally use high passed textures who get overlayed on the terrain color map. These textures are mostly grey with only minor coloring in them so they can be colorized in engine. When painting the texture layer you should select a color you want the texture to be in the brush options or if you already…