Hahaha it´s true there is only 1 Image existing :D I guess i would tweak the sickness of some elements. The hydraulics on the sides seems too thin, even i don´t know what they should do. Some more framelike metall bars would be good on the "inside" (where the ammostrip is), to hold the ammunition container. You can find…
The time it would take depends on how much total animation work there is. A lot of the moving particles could be done in post in 2D. A lot of it contains still frames, only 3 or 4 unique meshes, a few camera animations, 2 complicated cutting and moving animations, but it still really only adds up to 30 seconds or less of…
There is no reason to do this. As was previously explained, this is both expected and necessary for the low poly mesh to have correct shading. This is what normal maps do, it's their thing. Baked normal maps contain very precise math (normal vectors) that are essential to their operation. Viewing normal maps in 2D to…
I really like the last one posted. This one would be an absolute blast to work on. I'd learn alot. I can't remember where I found this, it might have been somewhere on polycount. It also has two scenes to choose from, so there'd be a little more variety in some of the posts. The choice would depend on which scene contains…
Hello Deco, Im not sure if this is a thing since I didnt tryed to import jpeg envmaps. There are ways to convert a jpeg to a hdri! - One adviese tough - Why not just use the jpeg in the first place!? - Using a jpeg instead of a hdri will simply result in a far worse result, as far as I know it from IBL studies inside maya,…
Starting on a set for Tusk. Trying to get it as much done inside of MODO as possible. So I wrote up an SMD importer (not ready for release yet - still a few niggles) to let MODO natively open/import SMD files. I'm loosely basing this set around him being a bar fighter, with him having lost a tusk in a fight and had it…
The only problem I have with it right now is the area where the upper eyelid meets the fleshy part of the brow(wish I could remember the anatomical name at the moment). You have a distinctive concave shape where it should instead be convex folding down into the eyelid. The schoolgirl character the jramauri contains a hint…
How about one where a certain bump texture on one model has to be a png, or it literally crashes the entire game. Nothing else in game has that issue, and the original model was made with a newer version of the software your using so you cant attempt to reexport it. It also contained the spec, and was supposed to be a low…
Couple things. I understand your point about the U.S. and its relationship with Israel and Palestine but your statement is a bit much eh? nuh-uh. There is nothing available that would be able to take us off of our dependency on oil. The amount of energy contained in oil is redonk. We can branch out and use a combination of…
If SHIFT+SPACE didn't apply normals for you, closing nDo Painter won't do anything besides close the painter tool. Make sure you've opened the MultiNormal group, select the layer contained within that has a mask, click nDo Painter Mode, and then paint the details you need. Press SHIFT+SPACE and it should apply. If it…