One of the best movies ever made, it was nominated for 8 academy awards in 1999, and won 5 of them. It has Kevin Spacey in it, and everybody should watch it.
Cool dado! To slip a bit closer to my comfort zone, I'm cooking up some designs for Hybrid Heaven, a 1999 game I have really strong feelings about. It's a very unique rpg, with an amazing, mma-pro wrestling style combat system. Here's a gameplay video. A unique (for the time) feature was that each body part's attack and…
copyright does seem an issue all in itself here when creating an avatar that fits the theme of the book since it's all just straight up reuse of 1980's popular IP. with that in mind i find it interesting that they don't go into providing examples of acceptable avatar designs.
Finally back on this now that the pipe script is stable. Got the bakes done for the pumps at the top. Moving on to the rest of the machine now. I am going to rig up the pumps to move in and out and probably have some other nifty color thingamajig as well. The top pump is 2704 tris The bottom is 1978 tris Damn cylindrical…
Hello Warbeard , welcome to the forum :D For your first attempt is very good! you have some of the basics there but it lacks some of the standard walk cycle poses. - Your character hips are too low , it should have a nice extension on every step from the hip to the feet ( It can vary from character to character but I'm…
I'll be blunt with you. This is a terrible idea. Realtime or offline rendering, you would be much better off creating a layered material with multiple high res tiles that you blend together to transition between materials and create variation. To make such a high resolution texture, you would want to do this anyway. There…
Heres an overwhelming pile of Links from CA that i find useful http://conceptart.org/forums/showthread.php?t=190982 especially the youtube links at the start of the post and the 9 Assignment threads
I 100% agree [. the forum QUOTE=almighty_gir;1948102]nono, fuck that, and fuck those guys. everyone of every skill level should be posting here in order to get good feedback that they can use to better themselves. that's not the issue here (for me, at least).[/QUOTE]
Go Go! Keep going! =) I've managed to get POM decals working on UE4. Check this thread: https://polycount.com/discussion/198544/blue-sun-tech-ancillary-maintenance-section-0-24-medium-poly-workflow-unreal#latest