The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
Yeah, bit depth is something I would like to do a short write up on. Baking out at 16bit if you can is generally a good though. 32 bit is almost always overkill, especially when the end goal is 8bit, but yeah, worth talking more about.
Yep that's exactly what I've tried already, the (Black Metal) part has only 3 groups and I've also tried to do it with just one but the results keep the same. I've got 16GB of ram where I dedicate 13512 MB of RAM to Photoshop, so I'm not sure if that's the case. The strangest thing that I just find is that the XML is…
I can get this for £20 beans on PC through green man gaming, but balls, just bought RE6, and I just finished 165 odd hours in Borderlands 2, so I'm a bit burnt out... I'll wait until tomorrow night :p
Its not about polys. 16k tris is good for me. Come on dudes, we have 2013, next nextgen right in front of us. Make things round .. . [ame=" https://www.youtube.com/watch?v=DLsJzPvfVmA"]Rihanna Round And Around - Best Vines - YouTube[/ame] :)
Chris Cold, some of the best colour work I have ever seen. http://www.google.co.uk/images?q=chris+cold&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1680&bih=925 http://chriscold.deviantart.com/
is there any kind of angle/slope node in UDK? or heightnode? in frostbite we use (mainly) a combination of slope/height masks/nodes + some large scale rgb b/w masks to build up our shaders. + the normal diffuse/normalmap yadayada's we then use a maskpaint system that currently support up to 4 materials per 16x16 patch (you…
It's funny that you mention this. I just saw this online, and I think it might be more towards what you are talking about. Raising aware for mental illness through games. http://www.giantbomb.com/podcasts/raising-mental-illness-awareness-via-games/1600-638/ But yes, very few people want to make games that don't "suck".…