Did you render directly out to EXR? If you rendered to PNG then converted those to EXR, then likely it needs to be re-rendered. Also, half float should be plenty for this. Full float is way overkill, unless you’re doing major color editing.
UT2004. I'm pretty sure. Sequence not found errors will ocur as long as the corresponding sequence is missing, throw in a 1 frame dummy animation. I'm not sure but doesn't the doublejump lead into the floating anim? There's a jump and a float anim (float being for when your drop doesn't end with the jump animation).
hey all, ok so i lost a floating window and its bugging me. It was the one on left hand side where the Reactor tool bar used to be in 3DS 2010. :poly122:
It'll lerp between anything, so long as the two things you're lerping have the same number of inputs (i.e. float3 with float3, float with float, etc...).
One way to do this is to convert your normal (used to sample the cubemap) to polar coords, rotate as desired, then convert back to normal coords. Heres some C# code i wrote a while ago. Its not optimized and Im not sure if you want the "xAngle -= 90.0f;" line.static public Vector3 ToAngles(Vector3 normal) { float yAngle =…