I'm currently trying to model terrain in 3ds max for use in Unity and I want to use vertex colors to blend different textures together. I use the vertex paint modifier to paint the colors but i can't figure out how to paint on the alpha channel of the vertex. I tried several combinations of the radio buttons under Channel…
Hok....so alot of changes this weekend biggest change is real Time GI and bouncing lighting have been implemented and fully functional Via LPVs (Light Propagation Volume) and was able to achieve a stable frame rate for VR Change list -Reworked tunnel area, new meshes, lighing set up and partcle FX -tweaked main bld mesh…
It'd be nice if Crytek did something similar too... (are you reading this Crytek :) -Crydev Marketplace! Make it happen! :) I always find that buying a model off a site like TurboSquid, or what have you, tends to be a bit of a barrier for the modder. A lot of the time they don't have the 3d package to export the models…
Turned out a simple aim constraint on the base joint worked best, there're some gimbal flips in there, but fortunately not visible on cylindrical object. Will do more passes with bhGhost to check the planes the chains sweep out before adding FX...which should mak the arcs more visible. Looking at maya expressions for…
You know, i tried using the blending material thing for my Unearthly challenge, and it worked.... in the renderer. Which was totally wrong as I needed it to work in the viewport. I ended up making my own Direct X material using ShaderFX. As I needed like 4 mix maps. There was a post here in PC somewhere that had people…
I like the lighting and post FX. Textures look good too. I think that what you should do is spend the next few weeks just making some filler props, since it sounds like you don't have a lot of time. Make a book here. Desk there. Chair, stool. Whatever you can get done in a short amount of time and fill out the space a bit…
To extend what RN said. Download FFMPEG. In the EXE folder make a file named ToGIF.bat Then paste this inside the BAT file. After you save, you can just drag video files onto the BAT to convert quickly. REM Convert to GIF del -f palette.png
del -f %1.gif
ffmpeg -v warning -i %1 -vf palettegen palette.png
ffmpeg -i %1 -i…
Nemlet17: Agreed! I was expecting some badass insectoid reaper to kick in the proverbial balls. Man, was I disappointed! I didn't even like the design at all, and he was dead easy to beat, even on hardest. Sovereign, now that was an epic piece of machine! And I thought Saren was a lot harder to beat in ME1. Sound FX were…
Update getting closer to the end, current action list: -Finish textures (Heart mostly with some glowly glow emissive brands) -Finish Magic effects (Flowing off the hands around the heart, etc.) -Posing the rest of the audience (about 3 more guys left to put back there) -Finalize lighting (rim lights, areas of…
Maybe i misunderstand what you are saying, but Frank ( Delise ) is now PM for 3ds Max. He was on the Maya team and even seduced Kees Rijnen, a well known Max wizard ( www.lumonix.net ) to do Maya DX11 coding work for Autodesk. Now Frank Delise is PM for 3ds Max. This i is a great thing and i tend to call it something like…