You might consider yourself to be in good company if you are also unknowingly/knowingly idealizing yer ego via yer work. ( depending on your taste in artists ) A lot of famous artists are accused of secretly painting themselves in all their works ( the Mona Lisa among many other DaVinci paintings are accused of being…
In that case the bronze material needs better definition. Try to get more yellow into the specular and increase the strength. The example you gave is not the strongest and most common. Leaning more towards these examples will not confuse the viewer leading to misinterpretation.…
According to a few people at iD they had the grabber in as a fun experiment during development but decided that it was too gimmicky and useless to be put into a serious game. That was long before there was talk about a gravity gun in HL2. Besides, the first gravity gun was long before HL2, a HL mod called Surprise had one,…
[ QUOTE ] We actually have a program that lets you paint on it to "comb" the surface, i'de show some examples but its all NDA stuff, sorry. [/ QUOTE ] So do you have an example then where the direction does change direction? This one looks like it's just following the blurred black and white noise around a horizontal axis…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
I have sony a6000 24 mpix APC-s camera with default kit zoom lens pz14-50. Photogrammetry have always been so-so an softy with this camera. Chat GPT tells me it's a soft lens and uses only 60% of matrix resolution. Which surprises me because I always though its sensor resolution mostly . Chat tells me all those boke ,…
Thanks EarthQuake I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples. For example single assets I will use marmoset & dDo but I also want to show them inside the…
Modulation blending can help you add contrast, basically using a heightmap to blend textures together. http://wiki.polycount.com/wiki/MultiTexture I have some examples over here from when I was developing in Unity. https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 You can also get really fancy with this…
Very niche. Not this much needed, so not this much trained models for this goal around. Maybe this weight here: https://civitai.com/models/18022/earth-satellite-image-map-generator-mix There is also a heightmap generator: https://civitai.com/models/16826/game-landscape-heightmap-genrator But that was basically it so…
Take all the following with a grain of salt, but here's my feedback from my short moonlighting career as a lighting artist: Its becoming more common with this generation of game development. It'll probably be even more so in the next generation. It's often not just a 'place and tweak lights' job though, as often you'll be…