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Re: Trouble in Maya with LAG
Reply by
FightingChance
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Dec 2007
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Technical Talk
Lag like, when you try to rotate or pan the viewport view stays frozen for a few moments then catches up?
2 results
Re: Final Fantasy VII Fanart
Reply by
cghow
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Mar 2015
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3D Art Showcase & Critiques
Ok So i had time to go render some turnarounds for the characters! Presenting Cloud and Sephiroth! Thanks for viewing!
2 results
Re: Snow Turret
Reply by
crazyfingers
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Sep 2009
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3D Art Showcase & Critiques
I'll spare you guys a snakes on a plane joke and just post the update. Feedback appreciated ;) Edit: Side view
Re: Sketchbook: Christophe Duron
Reply by
christopheduron
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Jul 2016
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Digital Sketchbooks
I somewhat finished the helmet for now. Feel free to view the result in detail on artstation! https://www.artstation.com/artwork/2dRrK
Re: Sketchbook: vofff
Reply by
vofff
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Jan 2010
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Digital Sketchbooks
Through Maya persp view. Doodling with spec and normal right now. 1500 tris the skulls is taking too much.
3 results
Re: Normal Map differences!?
Reply by
_Shimmer
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Jan 2007
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Technical Talk
invert green. In both cases (the xnormal view, looks like its making more specular and uses inverted green).
6 results
Re: Game QA. What do they use?
Reply by
sprunghunt
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Apr 2010
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General Discussion
yes, except from an art point of view you'd use it for binaries as well as source files (eg: for texture files)
Re: a little anime girl
Reply by
TryForce
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Oct 2005
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3D Art Showcase & Critiques
her neck is to thick in my opinion... from scale the neck down from the front view <_<... at all its nice.
Re: Spartacus: Blood and Sand
Reply by
ebagg
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Jan 2010
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General Discussion
Personally I view the obvious 300 art style nod as a GOOD THING. Hopefully it kicks all kinds of ass!
Re: UT3 wireframe shaded rendering ?
Reply by
gamedev
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May 2009
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Technical Talk
Yea, 'mesh edges' is also a show flag so you can view this in the viewport. Other than that, nothing easy.
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