i'm watching ugly meshes for subdiv models, imho. The Subdiv mesh should be "quad only" an not with tris or n-gons, if not.. you are not making a clean mesh. Practice is better than scripts. Okkun check Polygon Cruncher for Max and Lw.
A little jungle scene made to practice plants and more lush environment work Most models were made in Maya/3DS Max (switched halfway through), The Rocks and Snail were made in Zbrush. All Materials were made in Substance Designer (Snail was Painter), and then everything was assembled in Unreal 4! (last project before…
Been taking between 10 to 60 mins a day to get some kind drawing/painting practice in... this are some of the pieces. Feel free to give feed back, however this is more of a way for me to catalog and attempt to see some improvement in the future.
It is a BRP render. Don't have much practice with it but I thought this came out decent. Believe it or not it's not noise on the snow, it's a sand brush I used. But know that you say that, it does look consistent. Good call on the side of the puck Thanks dude
I always tought that 1 smoothing group was a common practice if you'are using the synched workflow. I'm aware of this workflow, sorry for naming it "the traditional workflow", sometimes I use wrong words. Thanks again for your help, I appreciate it.
Yeah the anatomy course isn't very hard to get to the top of the weekly board with :P. And yeah it would be cool to try and think of other ideas that this sort of thing could help teach. Maybe it's actually a practical way to learn blenders shortcuts >_>...
I would avoid using dDo, if you ever want to get a job in the industry they will probably not use it. Furthermore, instead of using that you could be using that time for practicing traditional texturing. Not trying to be a downer or preach to you just trying to be helpful:)
The detail & modeling work is fantastic it is dope. If I had to critique I would say you can definitely lighten the poly count but i guess it wouldnt matter if it were to be baked down to a normal or if this is just hard surface practice or something
haha I can rig but I get so rapped up in rigging in new and innovative ways, It takes so long to get to practicing animating. I spend all day and night studying rigging instead of animating. Not in school though.
That floor tile is sick - The only problem is that it would have the same breaks. I'd leave the dirt out for practical application, and use a random/alt texture alpha in a material editor. Looks awesome for showing off your texture ability though!