This thing is huge.. beveling the edges certainly won't be a waste. Unless the player can't get close to it. You can still use a modular approach.. it's not like using more geo prevents that.
vfx podcast about the avengers movie http://www.fxguide.com/player/?media_url=http%3A%2F%2Fmedia.blubrry.com%2Ffxpodcast%2Fmedia.fxguide.com%2Ffxpodcast%2Ffxg-120506-TheAvengers.mp3&width=550&height=175
i think so too. your particles are just way to heavy for most of the players machines- thats why there are limits in dota. so great work.. but most likly not transferable into doto
There already is a market where players can sell items they don't want for money in their steam wallet and Valve does collect a small profit on each sale on it. Go to Community and select Market.
hey MavCArt - anyway to turn the server player minimum off - so i can get some practice (i'd hate to pilot a heli and kill the 5 other people inside...)
how are you going to go about this, is it going to a level where the player can walk around in or is it going to be a prop you would see from the distance? I like the concept though! :)