Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Hey everyone, this is my first time posting in the tech talk section. I've been messing around with MEL Script for some time now and one of my buddies suggested showing some of my code to a larger audience to receive better feedback. I don't necessarily want to learn MEL thoroughly, but it's nice to know enough to be able…
No, Core is available at the moment to those you have bought into the 'hardcore' membership and Newtek are taking there input and suggestions. Basically there re-writing lightwave with a node-based architecture, python scripting, QT interface and its based on Collada as its default file format. The UI at the top is done by…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Mostly been optimizing. Reducing to a few materials and using a texture palette approach. As well as just some normal editing for the face. Still has some issues at the extreme angles. I also gave her a fake eye glow. But not sure if it comes off as creepy like the Sythns in Alien Isolation. Wasn't able to upload videos so…
Im using Linux since SuSe Linux 6.0 soooo i seen a LOT, about the OpenGL performance i am not just talking about Valves engine even though at the current state is works a lot faster under Linux, ohh and btw Valve wrote a very nifty wrapper to translate a lot of there DX code to OpenGL so its kinda impressive that its not…
I have indeed given the selection sets mode some thought in the past. The main issue with this is that the architecture of the treeview of the Outliner is not designed to handle multiple instances of the same node. This is something that will certainly be necessary when showing selection sets of course. Now that I am…
you could get a game that comes with an editor like Crysis, gears of war2/unreal tournament 3, COD4, or download valve's hammer. Then you can make a FPS level that you can actually play!
Damn, that was a great read. I would have never guessed it was that complicated to implement a FOV slider. I guess it's one of those things that some people don't appreciate enough because they have come to expect it. On a related note, I wish people would stop bashing the CoD engine. It is an incredibly difficult task to…