thanks ppl :) @ Joe Lemonade - I did partially by baking and partially by paining them in PS, since the size of many details is fairly small. The whole texture is 2048 so some stuff is literary 1-2 pixels wide which makes it faster to just paint manually. As for the "real" hi-res elements used for baking they r all done as…
Yes, I'm trying to make a CG quality model with some good details on the face. I did a UV in one and tried it with 4k map in Mudbox, but I can still see clear pixelations and some of the details are just not clear enough for me. I ask this because I have seen people showing their water down model with a separate face…
You definitely, definitely need to get that roof and floor UV's scaled up. They are both the largest pieces of geometry, and yet are getting the least amount of UV space. The small support pieces underneath the benches are getting better pixel density than the roof and floors. A large scale object like this could be…
Here's the high poly shaded, lo poly with baked AO, and lo poly shaded views. Okay, so is there a way to get Photoshop CS2 to bleed an edge pixel of a selection by a certain amount? Like UV margins, only with Photoshop selections instead. I'm not entirely sure what you mean about the dead space in the uv and the open…
I could mirror or reduce the UV size on the sign but I don't see the point because I have nothing I could put into that space that I'd made room for. The face was originally only temporary until I put in like a horse head, crossed swords, a flagon of mead or something else appropriate. I'll fix the eyes now though. Maybe…
[ QUOTE ] JKMakowka - How can an image file help them confirm my address? I don't know much about e-mail so I didn't know that it could be done. [/ QUOTE ] If you open a html email with a picture in it it gets loaded from a webserver (often it is only a one pixel picture to save the spammers webtraffic). Now if they have a…
I believe it's a lot to do with discipline, a strong chain of command and rank on the team. Look at the textures in Metal Gear Solid 2 or 3. Unlike most western games, every single one of them looks like they were painted by the same artist. They have that distinct immaculate pixel perfect style. They must simply have…
Vig, good point - I have CTRL-R on "crop", so every now and then if I'm happy with most of a texture I'll just CTRL-A (select all) and CTRL-R (crop). That gets rid of any stuff spilling over borders, but still allows me to use the layer mask as a non-destructive transparency per layer. Plus it's annoying if you've got…
[ QUOTE ] Ahh! I forgot about that, Cliff and Ralph Barbagallo went to school together. I worked with them both separately, at Epic and Ion Storm. I dunno Ralph too well, but he seems like a funny mofo. He's got a George Costanza vibe going on ... [/ QUOTE ] Ralph is probably the funniest guy I know. We worked together at…
yea i made it smaller. im gonna kill myself with this html bullcrap. im no web guru, so im just slicing this up in photoshop and exporting the html with images and opening in dreamweaver. (i know i know, not a good way to work). now, i have parts that dont have any images so i want to have them transparent. when i select…