Hell yeah, I hope Autodesk takes note and starts trying to just spread the love where it's needed between the two programs. I always said if Maya had smoothing group control like Max's, plus it's turbo smooth, and edit poly modifier it'd be insanely dangerous. But at the same time.. they're not trying to make one program…
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I am with Moosey just focus on 1 right now and make that right before you just forget it and move on. Keep working on this one until it looks right and then move on to the next one until that looks right
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?