It will be interesting to see how DOTA 2 turns out, free to play (or whatever you want to call them) live and die based on the regular introduction of content. I could see Valve getting in trouble on that part unless they crowd-source champions or gear like they do with TF2. On programming, I guess I need "Programming for…
Actually surfing the net I found a very solid and good website http://www.artschoolreviews.ca/tag/3d-animation that discusses the Pros and Cons about some Art Schools, specifically in 3d Animation, but most of the Schools have programs that include Game Art. Based in the opinion of school graduates usually the descriptions…
yeah, it's hard to enjoy everything in the same way if you know what's going on behind the scenes. also, i have the same thing going on with music. once i started making it myself i've become much more analitical about it and can't help but to hear it all separated into instrument tracks or layers of various fx, and all…
bugger :( . Wish that was started more clearly in the rules, as that is the only mention of it. I might join regardless of prizes though... Either that or ill just have to win enough to make the trip worth it haha. I'm also a little confused by this, isn't the point of this to try and promote the best in students. By…
GED... I can say that the quality settings in Unity are quite helpful to see quality and how your art holds up at the lowest common denominator and least options turned on. I'll have to post some shots of that as well. I actually am quite proud with how great it all holds up when it is dropped to the lowest quality…
Hi ! Thanks ;) For your questions, I can't really explain the workflow, but just for my side it's principally level building propping area with buildings/FX/props/light and working closer with level designer. Sometimes we need to create or integrate some props and textures, but it's few percentage of timework. You can find…
I have no stability issue with 3dsMax for sure. Yes, it crashes once in a while. But, generally it is very stable even with 100+ million polys in the scene. At work, our average scene is more than 10mil poly wioththousands animated objects. In terms of rigging, we also have done crazy amount of rigging in 3dsMax from…
game art magazine: while looking through some game art books and some image fx magazine it hits me. SO many games have SO much art produced for them behind the scenes that never see the light of day. Why not have a magazine that features 15 or so games, featuring spreads, interviews, concept implementation shots etc. would…
It'll all get better with time as all this stuff is very new to most companies. Keep in mind things like first generation console games versus 2nd and 3rd gen. Even though they are running on the same tech, the games look far incredibly better due to improved techniques, and understanding out how to push the technology…
What are you expecting? If it is to see a realtime render of your dice that looks like your offline render, then you are using the wrong material type. You want a Direct X shader material with the RTTnormal map .fx file. If you are you using a NormalBump Map in the Bump map slot of a default material and want to see how…