Thats a good point, the crease is far too defined, ill soften that out :) . I followed the tutorial on the nvidia dev zone a few months back to get apex running in Max and it wasnt too hard. I havent done it with my own mesh yet so id imagine ill run into a few problems. For UDK its just a case of importing the apex asset…
Another version of mine, 185 tris and I could drop that further to 177 if I removed one of the finger joints on each finger. I'll try push it a lil more and see if I can hit the 150 mark just for shits and giggles but this is my entry. Thanks for the mini comp Snader, definately been fun. [edit] Here it is as 150 tris but…
Just an idea but you could do custom and put it in both customlighting and customlightingdiffuse and take a 'matcap' type of approach for the stylized shading (using a gradient that you define). You use a custom lambert for a gradient map for the grayscale. NdotL gives 1 to 0 to -1 and I've experimented before by plugging…
Hey JGcount! Thanks man! Yeah, I still have to define more the muscles on the back and pretty much everywhere else. :P Its hard to find the time when theres so much else to do but when I do something new, I will post it back here so you guys can take a look at the progress. I was taking a look at your stuff and I saw that…
You should really work on the shape of the head more, there are a lot of problems right now, but they are quite easy to fix. Go back 1-2 subdivisions and work the shape. Right now it resembles a human head but it has a wierd shape, back of the neck and top of the head is the most obvious ones I think. The nose looks a bit…
Great work mate! Fantastic work on the wood, dust and dents...its all looks really believable. I dont really have any crits. apart from the the metal looks a little grey and the grip on the pots could do with defining a little more. Some scratches on the Floyd Rose pivot points and tuning nut threads would be cool if you…
Hey BEESTONIAN, Thinking about the definition now, something like animation or animated illustrations might suite more. The animation were done and prepared in different applications. Most of the work was done in After Effects (lights, movement), but the flags were done in Maya. Some of the standard plugins of After…
Thanks for your help. Here it is : whatIs updateManipCoords; // Result: Mel procedure found in: C:/Users/mbongiorno/Documents/maya/2014-x64/scripts/NightshadeUVEditor.mel // // Result:…
Ignoring alpha sorting errors, for some reason the Sketchfab viewer makes her seem more appealing than your static renders do. Cleaner and less uncanny. Are you rendering in Toolbag? I also hesitate to suggest it, but have you considered just defining your metal with colored spec or a metalness map? It might make your life…
I made a paintover on one of the main screenshots last night. I think this helps me a lot to find a direction I want to push the environment towards and it's a quick way to try out new ideas. I also tilted the camera a little bit so it makes the screenshot feel more dynamic. I'm looking forward to hear from you guys what…