@ Fridock: Thanks for the comment, would you mind pointing out the smoothing errors? that way i can fix them up. @ Sammy101: Thanks! To be honest i cant really say since i was not able to work on it solid. But i would have to say it took me about 7 days, around 2 to 3 hours a day tops.
I am in the process of completely re-doing the church because of the amount of errors in it ( especially the arches :/ ) and am going to re-light the hells gate scene and do some better texture maps for it. I thought that about the church being before the racetrack as well but i wasn't sure if displayed work as a good…
how close will you really get ingame? that is the only thing that counts. ignore the moments when someone searches the level for normalmap errors with a sniperrifle if you really get close enough without doing any stunts so this becomes obvious, i would argue spending the right amount of polygons and meshing it together is…
Nope, they're just numbers, we do it all the time for tiling environment models. So theoretically the only thing you could break would be to exceed whatever data type your target engine uses, but you'd probably get an error on export. This would also be ridiculously gigantically scaled up and not something you'd be likely…
For those hard surface things its good to set up a cage mesh and export it into xNormal. Otherwise you would have ray misses in areas with hard edges. Earthquake suggested you to do an exploaded bake. This could get you rid of errors in your normal and occlusion maps and just takes a view object moves to set up.
I'm going to second placeholders. That will let you set up the lighting and camera at least somewhat in advance and make it a lot easier to tweak them to make sure you can capture the sense of scale well. I can't see your image, though, I just get an error telling me I don't have permissions for it.
Only taken me a year and a half but I finally got round to re-doing the texture on my Big Daddy. Only done a first pass on the texture, still needs some work an the material shader needs tweaking, got a weird normal error on the drill to fix too. I'm going to add some emissive to the eyes too!
Thanks guys, I hope I can finish it this week. My only problem is to fix some blueprint errors and I have no clue how, but I am sure I find a soultion. I learnd a lot in this process and I am pretty happy with my first unreal project. Can't wait for the next one :hushed:
Go to your doctor and tell him/her that you're having anxiety attacks and start trying out different meds. If your first try makes you feel stoned or drunk tell your doctor and they will prescribe something else, we're all different so it will take some trial and error to see what helps you out.
I think it might be a bug here. IIRC last time I tried to use it (in Max 2013) it wasn't behaving like it should have (2009). I had to use the tool "blind" (with weird distortion and artefacts )and then apply an editmesh modifier on top of the object stack in order to display the mesh without errors. To the OP : is that…