Bungie is weird that way. I almost took a contract doing props for Halo3 (would have had to quit my FT job for a 3mo contract yuck). I did their art test just for fun. Their texture requirements where funky. Dimensions: 10h x 10w Textures: 384x384 + 64x64 tiling detail metal texture Poly Count: 800 or less polys I got…
Here my personal project Sadhi Favn I worked on that is really hard and hope you like it))) Model has 80K polygons and multiplay texture 4k resolution. Unfortunately i can't upload the model in the viewer in full resolution, the file is 37 mb and Marmoset viewer has limit only 15 mb. Because of that the model in the viewer…
Here is an exercise. Once your choice of a modeling program is set (which can pretty much be summed up as : pick either Max/Maya/Modo for a fee, or Blender for free), and assuming that you already have a working version of Photoshop : For the coming 6 months, focus exclusively on creating models under 800 triangles with a…
Here is some stuff I've worked on for a school project. The class was about working in a team my group came up with an idea...my part of it project was to come up with some alien weaponry...we had mentioned a few styles..one of them being halo's...but originally we were going to go with a more 'insect' like style, but…
I agree stairs dont get that worn down, well not that ive seen anyways. Depending on the type of stone thats used you get diffrent types of wear. By looking at the way that these stairs have worn away you can see what causes them to look worn. The oldest ones are really soft looking because of rain washing away the stone…
Hehe as a matter of fact I *do* need 3 different images so a splitter wouldn't work for me (except the one WG mentions but it must be rare and pricey...). My setup would be : left : Cintiq12WX - 1280*800 (menus, brush tabs, occasional painting) main : Cintiq21UX - 1600*1200 (work area) right : Dell rotating display -…
Yeah, runs slow for me also. Seems like the frontpage images are a big large (filesize-wise), but it could be me. 47KB for each thumbnail seems large IMO. But it still seemed slow even for that size. I'm guessing it's hosted on a home PC. If that's the case, then no big deal... we do what we can to get by You should…
Hey thanks for the compliments! I used a 'human head' prefab that comes with mudbox. Its a very low poly starting block you can do sculpts from. I had problems with the horns honestly, they have pretty messy geometry when you look at the mesh. Its high poly version is 2 million polys. Its lowest is 8000. I was able to…
not really a crit on your work. i have to agree with everyone else that your work looks great :) just something i have been wondering. wouldn't it make sense to do bigger pics for a portfolio, maybe not full rez, but 600-800 width seems kinda small when people usually have at least 1024 or 1280 screen width? working on a…