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Re: UTMC - Mystic Space Castles
Reply by
BrandonJones81
·
Jul 2014
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Contests & Challenges Archives
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UT Master Challenge: Concept Art
That is amazing to watch the process expand. Its a little like an animation to view all of your WIP images in a sequence like that.
2 results
Re: Vertex paint problems UDK
Reply by
r4ptur3
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Feb 2014
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Unreal Engine
you can also use the view --> R at the bottom of the mesh paint window to see if you are influencing the vertex color.
Re: Crystal Environment - Old Noob Challenge
Reply by
CloDevious
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Dec 2014
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3D Art Showcase & Critiques
I just tend to never trust the view ports in my modeling program and just go right to engine :P
3 results
Re: Good ZBrush Human Anatomy tutorial in Gumroad or similar?
Reply by
Torch
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Nov 2016
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General Discussion
This looks pretty sweet, is there a PC version of this? Would be cool to view on a separate screen, otherwise may have to get a tablet.
Re: Forum layout updates
Reply by
Eric Chadwick
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Jun 2016
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General Discussion
Hmm, I can't figure out why/how the banner ad is messing up the page when viewing on mobile.
3 results
Re: Bioware Challenge Mass Effect WIP UDK
Reply by
Anaron
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Jan 2013
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3D Art Showcase & Critiques
It looks amazing. What's the performance like when viewing the model? I imagine it must be low because of how detailed it is.
Re: Maya Scripting Problem
Reply by
Axi5
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Jan 2018
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Technical Talk
http://help.autodesk.com/view/MAYAUL/2017/ENU// form(f) Form (open = 0, closed = 1, periodic = 2)
Re: [WIP] District 9 inspired weapon
Reply by
Wesley
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Oct 2011
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3D Art Showcase & Critiques
Okay I've changed up the bottom part so it's a lot softer around the edges. And I added a view finder.
2 results
Re: Using Goz between Zbrush and 3ds Max wipes Vray settings
Reply by
Eric Chadwick
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Sep 2014
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Technical Talk
Render Presets http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-FD87D0DB-0935-4357-811B-582C2316A971
Re: Mauser Pistol Redone
Reply by
Funky_President
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May 2016
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3D Art Showcase & Critiques
ok, i think i finished cleaning up this mes(h)... its at 2500 faces now : render view:
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