Gordon Ratsay? Ratatouich? Current version: Anyway, heres my initial sketch After taking some reference, I've started working into the values. Next step: Some simplified value and color studies before locking in the last details.
Playing around with the door opening animation as well: https://cdn.discordapp.com/attachments/335492467145310208/950221267196317768/Door_Animation.mp4 Next step is adding some dust maybe and a dissolving/disappearing effect on that center-piece that goes down
Store a morph target at the lowest level. Do your projection, ideally stepping up through the levels and projecting each time. Finally, return to the lowest level and hit "switch" in the morph target options.
does zbrush still have problems importing high bit depth textures? I remember it being awkward enough that we dismissed it as a pipeline step and replaced it with something good., that would have been a couple of years ago now though
refreshing Substance Designer knowledge, I plan to export this as Smart material and use in smaller composition within Painter. A full restaurant might be taken later as next step, for now decided to focus on something smaller. all sculpting testing in Blender with not super hi density of mesh. Below is a roof tile that I…
Give it a try and let us know! There's a good comment there about functionality, she seems to know what she's talking about. But trying it yourself is always the best first step, in my opinion.
You'll need to separate the component that's transparent as another mesh group (object within exported FBX/OBJ) and reload it into 3DO. The steps are covered in my DDO tutorial. CTRL+F to "once the project".
My advice is to read the info in my link, do the steps there, then come back and show us what you've studied. You want to learn these techniques? They all require you know the tools.
One step closer to loosing it. Walt seems to be a really smart guy but damn it will all fall on his head. I don't like Walter so I really wish he will fail.
Can you clarify more Noors? I'm applying the modifier to the object, choosing Face...then what? There's no "Apply" button or anything that I can so. What steps am I missing to replicate this?