Multi-Player Online Western FPS Team name: Scryer Games Project name: Wild West: Gunslingers & Outlaws Brief description: Wild West: Gunslingers & Outlaws is a Multi-Player Online Western First Person Shooter using the Torque Game Engine. Scryer Games is implementing some unique ideas such as Random placement of buildings,…
Hello everyone! We are young and ambitious team of Anti-Gaming studio located in Tbilisi,
Georgia. We currently work on a big project called “Legend of Amiran”. Legend of Amiran is a single player, open world AAA rank game that incorporates
unique gameplay mechanics and a world based on ancient legends and Georgian
folk.…
So after block out and design refinement you usually want to start getting in the actual rough visualizations of your assets. This will usually focus on your environment and architecture kits. You want to think big to small. Start roughing in your modular kit that you intend to use across the entire level. I wouldn't worry…
Well I must say the colors make it look very "pretty" to the eye. The specular has a nice color to is as well. But it still feels like one giant photo to me. Using photos can creates some issues if you aren't looking out for them. First being resolution. It might be your overall texture resolution but atm your textures are…
"with it being my primary monitor and all." It doesn't have to be! I personally do 90% on my work on my 21UX, yet it is still set as my secondary monitor - because there are hundreds of every day things that are still better done with a good old mouse+keyboard+regular monitor. What I do is that I fold the Cintiq flat when…
Honestly, 1 year of practice should be enough to reach a professional level especially when exposed to other people with the same kind of spirit. If you're not landing jobs you should ask yourself why. These are the most common reasons you land jobs: + Skill - Artistic You show great artistic skill using a breadth of basic…
Hey there! I can definitely give some feedback, I hope it'll help you out! So the first thing that stands out to me when I visit your portfolio is... I have no idea what you are marketing yourself as. Do you want to be a character artist? A prop artist? An animator? It's a tad confusing as it stands. You have written that…
ive experienced depression before and yeah, it's definately no fun. as an earlier poster wrote, nutrition and excersise is a big but often overlooked thing. it helped me loads. and i dunno if this applies to you but i found that it helps to not constantly beat yourself up for things like missed opportunities,…
Thanks for the comments guys. @neox: no offense taken; I wouldn't have posted the link if I didn't think that SOMEONE might not like the game :) . It was really hard and the art side of it was probably the most frustrating for me actually, but nothing beats the feeling of accomplishment. It might be a piece of crap; but…
Still gonna add some "dirt" to it, but I've finished up some lighting and scenery and sort out some light map issues. Some reason, ALL the vertex ordering in uv2 just changed, so it was completely fucked. No idea why, goolging and asking people brought up no solution. anyways. Will dirty it up over the next week probs,…