SO had a look at the files and baked out a couple tests. Your low poly still had a couple modifiers in the stack. Generally I collapse the stack before baking out. After I did that the normals baked just fine. Here's a screen grab with 3-point shader Also a zip with two normal map sizes and the screen grab...…
@ miller02 - thanks for the tips on the terrain, they did help me loads :D ive got actually two textures on the floor, indeed one of them has horsesteps on it. maybe it isnt noticeable, gonna try and make the normal a bit more deep so that they get seen. the wagons are a good idea too, gonna give it a shot. about the scene…
There are teejay, however they split te two up in tri. The offline portion ends with caedeus (village) and from then is just an automated farm/mat gathering area (and point farming area). The real meat is in the city, where there are low and high rank quests. It works differently in tri tho - you level based on quest…
@Eric Chadwick Thanks for the feedback, I'll revisit the anatomy and make some corrections as I progress ( I agree that it looks strange right now). I've been struggling with the colors of this piece. I want it to have a vibrant fantasy vibe, but when I try for that everything feels too saturated. When I saturated the…
I agree with shock, the date is way too long, a lot can happen in a year and people will forget about this. 6 sets per chest might post a problem on who's set goes where. If there is 12+ sets, it should be split into two, if there are 18+ there should be 3. It'll all depend on the amount of content produced. Having 20 sets…
Oh hi, here are my two cents. I think maybe you have the lower part of his head is jutting out to much. Remember, when doing something new to you, use reference!. This here is reference of a rather good looking man, but take a look at how his forehead is actually more forward then his cheekbown…
Some really great ideas here. The yeti-undying is just fantastic! I don't really have issues with the coloring either, you could just make several color styles (white, green-gray,brown?). As for the jungler LC, well again some great ideas are there (like the shield with swords on the back) but I feel that it's straying a…
I guess I'm just lucky. I havent really had any major issues with the game so far. I suppose tho that depends on what you consider "major". AA doesnt work (Kills the renderer, but game continues to run, so you can recover). Some very minor mip-pop in on the periphery for a frame or two, not a problem for me. Lastly, a…
loooooooong wait indeed, i set it up - went picked up some pizza for the family, watched some hockey, played some 360, watched a movie...yes im that productive :D (i turned down drinks tonight because im too broke to go out two nights in a row lol) but in the end i stopped it at pass 10 with zero errors and am now running…
Hey great progress! Not sure if it is exclusively the lighting, but the room appears very dark. Like painting, it may help to squint at the concept to get some base values down, then work from there. I think overall the walls and such could use a lighter hue to them. The boards look better, and it may add more if you have…