Yes, this got a bit out of hand. Every change I make to the face changes the overall mood. Showing the teeth makes it feel more like a pinup. This is quite a tough challenge, you're right I need to take a step back again before I end up with 20+ more iterations. For the other one though I think these corsets would look…
Hey man, with regards to your face topology, check out this post, it breaks down the topology quite nicely. http://www.polycount.com/forum/showthread.php?t=80005
so what steps am i supposed to take to get a model like that made and in the game? I usually find myself with 8000 faces for say a vehicle which is low poly i guess but lets say i want a really detailed vehicle. its easier to model the details than to texture. lets use this weapon as an example:…
Thanks Magno :D I really appreciate the positive feedback. Here is what I am thinking is my final sculpt: And here is my attempt at a low poly. It is 450 tris, I know I could get it lower (or maybe shift some from the grip to the hilt) but I have no idea how to go about doing it. Any pointers on retopology would be…
it's incredible but it's a reality we all know, it's not a scoop. We all know they sell us the gadgets like the iphone for more than 800 euro and at the end, you know what's happenning? iphone is a total success. ehem, if we talk about clothing what? And now i ask, who has the blame? the big companies? or the chinese…
Hello. I do 3d modelling of building and interior mainly for photo realistic renders. But I'm more and more tempted to do model for videogames. Here is what I've done a little. http://www.facebook.com/album.php?aid=174949&id=801142515&l=8aecad6dda All the objects were made by me. If you think I can help you then contact me.
Current progress, I made some smaller planters to populate around the scene. I have 2 more planters to make (curved to go around the platform and hanging ones like the reference) and then I'm done making plants and can move onto other things. @Nano Pixel Thanks! Right now most of the plants are from the UE4 Kite Demo on…
@xendance Thanks for the crit. Tell me if I need to add more size variation. I tweak the Size and Size Var parameters of every vegetation and created LOD for each. manage to save up 4-5 fps (19 fps -> 24 fps) 49k instances average of 800k poly in the screen. Thanks.