Yes it is. It's 28 frames from one animation curve(one value) in Maya stored in a 1x32px picture (32px because of power of 2). So far I'm just storing the same data in R, G & B. So I have an accuracy of 256 steps. But you could easily adapt this to get better precision or perhaps store multiple values in different color…
Ah. Ya don't really need a terrain generator. They're geared for too large of scale. Those particular mini dunes look very close to Perlin's Turbulence function. My suggestion? start with a plane of N by N dimensions, where N is one side of your texture. Like for a 256x256 pixel texture use a 256x256 plane, so you have one…
sry, a bit late reply from me, but thanks guys :) @marq4porsche - u r right, that was just a base layout of main masses using base metal texture which was quite the same everywhere. Still working on it;) @zakhar2 - good point. I assigned 256 thinking that it is still quite huge mesh, plus it is sometimes seen in the…
make long textures (EG 256x1024 for 4 x 256 tiling tex) and split mesh in one direction... its pissing in the wind unless we know a few more details though
Hey, I'm experiencing I bug I think. When using depth of field and then render at 2560x1440 I get more DOF than I should be getting. It looks like it doubles the amount of DOF compared to rendering the same shot at 1920x1080. This is not an issue in the viewport, but rather when you do the capture. Joe can you confirm this…
I like it a lot! You're right it probably should be lower poly for the shape you have. The texture could probably also be scaled down to like 256 or 256x512. I think his cape and waist-fur needs shadowing around the edges to make it seem more 3-dimensional, and his boots could use a bit more detail. You also have something…
Grats dude! And WHERE is it??? Who's it for?!?!? :D Entry level is usually pretty set. There might be a $2500 flexibility, but it's usually very very fixxed.
Quarterly PC builds wouldn't be a great idea. I prefer just having guidelines. -Basically you want as many cores as possible (Intel processors give the best single core performance as well). Socket 2011v3 now has affordable 6 core i6 processors, but the rest of the build will be more expensive, it's worth looking at as an…
wtf man, it's just awesome. Every flower looks like sculpted. Can u please make screen with topology? And wat's the secret for 256x256 texture to look so clean in game? :D