i am actually aiming for a realtime character and i thought i could use that flow with lesser density. so that the first subdivision is than later my realtime mesh, the higher one would be for baking only oc
It doesn't matter which engine it's using. All that matters is that it's running realtime instead of via an offline renderer (vray, that kinda shit). You can use the fricken viewport for realtime shots if you can make it look nice.
I have no realtime protections running on my home computer... if I have a feeling something is wrong I will install one, run it and then uninstall it again... that realtime crap slows down a machine more than windows garbage.
Depends on quality, and speed of workflow. Offline renderers allow very high quality, by letting the user not skimp on details. While Unreal generally enforces realtime tradeoffs, and requires realtime prep work to make sure models are in a good state.
Man, this is gold for 3d modeler, especially I who haved hard time with realtime hair. Nice stuff! Could you post your realtime hair head with wireframe on it? I still have difficult with the short parts and so on..
If that kind of technology existed, I think the entire games industry would be trying to copy it. We still need simplified versions of models for collision in realtime, doing collision accurately in realtime on meshs as dense as the ones in zbrush is decades away.
hmm, never used it myself, but im pretty sure arnold is an offline renderer. You also have Keyshot for realtime rendering. Also, Vray (and MR?) have realtime rendering options available? RT and iRay i believe they are called.
For realtime or for rendering? In both cases all you really need is a shader, and they are out there. If you state what 3D. app you're using and whether you're interested in SSS for realtime or rendering then it'd be easier to point you in the right direction.
Hello again! Time to update this! :3 It has already been too long since I last updated this thread, I wish I could make progress on this project a lot faster than I'm able to, but these lightmaps, man... They ruin me... x) Anyways, here's how things are looking like at the moment: I was thinking I'm quite near completion,…
Well presenting a fully interactive (walking) environment to a client can be a very impressive thing, especially if they are used to only getting images. I guess with U4 nothing holds you back trying it out. I think CE3 is not as good however, as they use realtime GI which is surely amazing for games, but nothing beats the…