This was one of the more fun projects I can remember in recent memory. Fell in love with the drawings that Dela Longfish made, and felt like an opportunity to try something different and also allowed for alot of creative freedom in the final product. Hope you enjoy! Concept by Dela…
This was one of the more fun projects I can remember in recent memory. Fell in love with the drawings that Dela Longfish made, and felt like an opportunity to try something different and also allowed for alot of creative freedom in the final product. Hope you enjoy! Concept by Dela…
Hello again people from Polycount, This is our next experiment project which is a 3D animated music video. https://www.youtube.com/watch?v=FaXQOILHtUI in this moment we continue experimenting on music and animation with freedom of not thinking at any specific audience, we hope that you enjoy it, see you soon. - Pool Moon…
yeah if you scale down the scene objects then in blender vr addon, it works fine ie you are a giant in a tiny house, but in 360 images the only way seems to be to zoom out, but in a small room, you can only zoom out so far there seems to be more freedom in vr with realtime not pre rendered
The knight looks pretty cool, would be nice if you completed it :) The concept mesh looks rad, however after zbrush 4r2, i believe its so much more immersive and you have so much more freedom as compared to traditional modelling softwares. Have you tried zbrush for concept modelling?
im guessing the 'PC-CSGO' tag will help them refine the search. i would assume they've got more searching freedom than us to find what they need. just guessing, but i think they would first search for 'most popular' over the past 4 weeks and go from there to find the finalists.
The main story missions, at least as they've described it in the video, remind me of the "Four Leaf Clover" mission or whatever it was called from GTA: IV. From beginning to end, one of the most enjoyable missions I've played in a game for a long time, and the apparent freedom with which you can complete those…
I'm enjoying both! I like the freedom that modelling in high-poly gives, and I haven't run into any major pitfalls (yet :P) with normal-mapping and baking textures, it's all working pretty smoothly for me. There's still plenty of time for "traditional" painted textures though, I'm doing some right now...
I dont like the front paws/feet, to be honest, seems like it would hurt the wrists. I think you should take some artist freedom and fix the anatomy a bit. Make the front more like a dogs or cats paw. Where they are mainly on their fingers and toes like your hind feet are on the model.
Thanks again for taking the time, |*BILLY$CLINT*| :) I decided to fraps it manually, together with some console commands that let me fly, some slowmo and a steady hand it looked pretty nice. And I had more freedom with frapsing what I wanted. But I'll keep all this in mind for the future. Thanks again!