I hate exploding meshes and having to retweak after a mesh/UV error! To those of you using substance painter/designer to bake by using that "match by mesh" I have a question. I understand that you are required to have the same naming conventions of bag_high bag_low What happens if you have more than 1-infinity number of…
@Synen Nice start on the model you have a few things wrong, the top with the humps which kind of looks like a cap you can twist is all one unified pieced you have it as a floater. It seems out of place floating as apposed to unified The very bottom your humps are going inward when they should be going outwards, the top…
Retopology done, gloves and boots going to be mirrored after a succesful baking, color masked for different materials: I can delete a lot of polygons under the clothes, hairs and cape; also i left almost all the metals retopologized as a "solid pieces" instead of left them as a floaters for planar baking. So it turns out…
New pass, cleaning up some pieces, particularly the box on the side and back and some floaters. The treads are gone and wont be back until low poly https://us.v-cdn.net/5021068/uploads/editor/gx/l35ssdoud2f3.jpg https://us.v-cdn.net/5021068/uploads/editor/33/bxheeh5y61ir.jpg…
Thickness map output preset would be nice, due to the baker's speed, it would probably be my goto for thickness. It already is for TSAO. Also, a fix that would work for me as far as the GUI is concerned is options for Font Sizes and Colors for window categories I was dreaming for that on the mesh loading screen while I was…
What are you trying to achieve? Are you a freelancer? Hobbyist? Looking to get a job in-house somewhere? I know it costs a pretty penny, but I would seriously look into Marvelous Designer if you're doing any kind of cloth work for arch viz. And +1 for Substance Painter. (It can bake maps too!) And you can paint in normal…
I think most things can be solved with MZP it just needs some time to research and test, but it is certainly powerful and the easiest way to install scripts when used with the drag and drop way. From my expierence I would suggest triggering a maxscript file that actually takes care of the installation simply because the…
So, I tried just drawing the feather into an alpha at first and then sinking the height a bit but was not happy with the results. The direction I'm heading now is that I have made the feather design as a floater in max and baked it onto the high poly. Still need a bit of tweaking on it but its going ok so far. Definitely…
@Scruples I want this container to be a main piece but will build a city out of these. It will have 2or 3 materials in it,plus a material for rust.I want to add variables on color and maybe rust alphas. Do I have to reuse the assets seperately? I was thinking of breaking it into 3 parts, the walls, the skeleton,and the…
then we'll need to have multiple artists be able to do the same thing over and over again for multiple skins and multiple ships. Hmm ... if what we are talking about here is painting big, hard edge graphic patterns on the hull of ships ... and finding a convenient, repeatable way to do so ... what I would personally…