Hi all x) I'm Mr. Noob... nobody x) I'm novice 3D modeler. This is my works at this moment. Sanguinem Claws Base for sculpting a courier (not finished). Concept by Poznyak. And some sculpt... x)
[ QUOTE ] ...however when you read the Xmen Adventures comic book series not to be confused with the regular Xmen/Uncanny Xmen universe and they are ten times better in character approach, and story you kind of get really pissed off at the BS Marvel decided to release for a movie. [/ QUOTE ] Again, I stress, this isn't…
Are you using the same tangent space? OpenGL = +x +y + z. DirectX = +x -y +z. Did you bake and import the meshes already fully triangulated (already should have if not).
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
I think expanding the idea of what constitutes a light source and using a more accurate (HDR) approach when describing light intensity would have a major effect on how you go about the setup. I think aspects of this are why people (at least myself) would use a falloff relative to the camera to describe the (potential)…