nothing about the sculpting process really, rather a way to make that sculpt tile: http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
You guys are too slooooow! :P Steampunk versions of current Videogame/Movie/Comic/Cartoon characters? -One 512x512 map for all equipment and the character. -1000 tris max
sketched hair and cape btw.. my target is desktop videogame, so im not sure if i'm gonna use separate polygon hair or one mesh for the whole head and hair..
http://www.forbes.com/sites/davidthier/2015/02/20/the-order-1886-reviews-prove-something-is-changing-in-videogames/ Interesting article concerning the game and the changing nature of games today.
http://en.wikipedia.org/wiki/Future_Shock see *term* videogame dev life seems to be evident of this. I`m not even crunching and I feel like the stress is slowly killing me...
For 5 year old me who wanted to make videogames and liked giant robots. Also for rent. It's nice to be able to say I pay the rent with giant robot monies :)
Polycount has the "We've been here since the 3d videogame Stone Age!" anchor thing going. GameArtisans has the "We have a pretentious name!" thing going. :D
Hey guys! Hope you are have a great week! Right now i am creating 3D assets, and aside of that i am doing a course about Design and 3D Modeling for Videogames!
fucking lol srs edit: Hi Pixotica, Polycount is nearly entirely dedicated to realtime rendered videogame art. You'll get the best results posting game art (and if you use imgur.com).