@dustinbrown: I think you're right, I'll tone it down some. @Mateus : I'm looking to rebuild a 3D portfolio starting with this character. There's some recent stuff I did at work I would show, but it's still under NDA. Any work older than that I don't care to show, as it's no longer representative of my current skills.
yeah something needs to go there defiantly :P ill have a play around I've moved on to improving the church now, only 2 days to go till im showing it off too the big mens :| !, still got a tower and a lot of tweaking to go :P ill post an update soon, just waiting on a lighting rebuild :P
I agree. I wasn't thoroughly impressed with the final battle or the boss. I think it would have been more interesting if they were trying to rebuild Sovereign. Then you could divide the final battle into two parts. First, get in there and get the hostages back to the Normandy. Secondly, fight the unfinished Sovereign in…
Hey guys, Finally got around to playing around with the lighting. I figured out how to get the high contrast without making it look pitch black. Also took out most of the grass. I'm going to rebuild the scene to be more aesthetic from an artistic point of view. So until then, these are the final pictures of the current…
At leaaaaaast, I managed to totally rebuild a new website in one day. The adress is still http://www.raphick.be. I hope you'll better like it... You can find the old one at http://www.raphick.be/old. Thanks to all the persons who commented my portfolio, I hope you'll like the new one, and the works published on it. raphick.
5 is fundamentally identical to 4 except that they moved some buttons - you can tell because it's the same codebase. The biggest changes are things like world partition and level instancing which mean you can think differently about how you structure resources and manage the way you build worlds, everything else is an opt…
I have a low poly mesh riddled with tri's and an edge flow that's not ideal for highpoly. Curious if zbrush's retopology tool would be a good idea to just import the mesh and retopo the low before building it into a highpoly. Other wise I plan on rebuilding/replacing different chunks of the mesh as I go in maya. Just…
This is my first post. been mucking around with this while ive been doing my uni course, it my version of Link from Legend of Zelda. He is the first of me rebuilding all my favourite nintendo characters. this Link has ventured through all dungeons through all games (most anyway) he is old and grizzed from his adventuring…
I got some settings for marking menus i like at home, is there an easy way to take them to work tomorrow? I really dont want to have to rebuild all the menus edit: oooh it saves them as mel files automatically.. ok i found the mels, would be nice if I dont have to reassign them to shortcuts tho
Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…