hmmm... so VRayBlendMtl seems to work, however it also masking out the shading (masking out the reflection) In this image you can see the Sclera and Cornea, with the iris area being black (as a guide which will be masked out to be transparent) which is over the iris geo. Here is a render using the VRay Blend Material: If…
i think it is an improvement. the size of the iris might be a little on the big side. i also think the lower lid shape could use a little more work. generally the lowest part of the lower lid will be to the outer side of the iris, your lowest part currently is to the inner side of the iris. i think it also needs a bit more…
A suggestion: the UV panning can affect not only an iris albedo texture but also displacement textures, one for the cornea bump and another for the iris "valley". So one displacement texture is for the cornea and the other for the iris, if all textures pan in sync then the effect works. You haven't said what you're going…
will also add that linearizing sRGB textures in Photoshop will reduce the quality of your textures! It's all around a bad idea. Not necessarily true. Rather, you need absolutely 16bit minimum to have no visible banding and data-loss for linear sRGB. For the OP. It could be worth it to take a linear icc profile(Elle Stone…
Sven Co-op is a Half-Life 1 modification. http://www.svencoop.com/ We're in the process of adding additional NPCs to the game. While this is a Half-Life 1 mod, the engine's limitations are starting to be removed piece by piece. We also have an established player base, so, getting your work into the mod would be great for…
The Bunker model? Wow. One of my first attempts at a skin. I knew nothing. I've gotta say, this thread along with this one... https://polycount.com/discussion/67377/r13-bearkub-mrd-and-betlog-omg-gwot-evil-bastard-wrath-and-maybe-ror/p1 ...have taken me down memory lane. So many familiar names. And it's fun to see that I'm…
get i'd like to make an ammendment to my previous post, claiming that it's dropped to just over 100k active subs is just hear-say on the war-europe forums. however, since i was challenged on this, i'll quote wikipedia: source shocking thing is... the community are litterally spoonfeeding answers to problems on the forum.…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…