Ok I fixed the Flex_sdk error. The archive was corrupted and some files missing. But now I got this new error, here the log: Built skinpacco.mod. Building skinpacco.mod... J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Hello hello, my name is Anthony and I'd love some feedback on my all-around portfolio. https://docs.google.com/presentation/d/1C6tX9N63vaqJvRwZUlS-13JEd5jT7438icR-JheRwCo/edit?usp=sharing
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Alright, good news! Here's another one: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object. at…
@Fish: Alas; finally a reasonable reply from someone who understood my original post. The reason I asked to learning C++ win32 basics with event handlers. In Software engineering using C# and Java (eclipse) we started from coding raw programming in dos output (console template in visualstudio.NET) than moved on to Windows…
Well, in Unity you use C# or a Javascript derivative. Unreal 4 has a nice visual script editor called blueprints that is fantastic. That alone makes me recommend it. You can make an entire game without touching a line of code (I know this exists for Unity but it's an addon). It's quite elegant. C++ isn't outdated in the…