Here are some links I found while researching the issue. Some of you might find this useful: Maya To Unity Animation Workflow [ Video Tutorial ] http://www.swinburne.edu.au/design/tutorials/P-unity/T-Character-animation-workflow-from-Maya-to-Unity3D/ID-265/ Maya To Unity Tutorial…
This should help you get started: http://www.polycount.com/forum/showthread.php?t=83605 Also, did you check out the ZClassrooms? They're the free tutorials on ZBrush's official site, you should check them out.
Just found it! http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-A1D1C3D4-3E7A-4269-8399-A9E5A9C9FEFF It's a pity the customize menu takes over a minute to appear in this version.
Orb posted an awesome tut a while back in this thread: http://dev.polycount.com/forum/showthread.php?t=83186 and a video here: http://vimeo.com/26399689 In the thread is a bunch of his work showcasing his cracks.
20000/24 = 833.333 days, so 2 years. Wacom, once again, has created something that I know I don't really need, and will be a lot better in someone else's hands... but I want it now anyway.
Made me smile and think of the Observatory in my favourite Zelda game :Dhttp://images2.wikia.nocookie.net/__cb20101108215820/zelda/images/thumb/0/03/Astral_Observatory.png/830px-Astral_Observatory.png As for texturing, gold or silver rims with maybe white base or grey. I'd have to see the environment around it to…