Happy holidays everyone! Its been a busy fun time for me but I have some progress to show! I got the Low poly done for the Gnar characters and did some color on the mega. Im going to explore a little more variety for the color and think of how the mini will compliment the mega. Here are my uvs and tri count is around 7300…
Hello everyone, I joined to share my creations for CSGO. Have a look at my workshop. http://steamcommunity.com/profiles/76561198034580167/myworkshopfiles/?appid=730
I have an old PC with win7, 8GB RAM, GT 730: Max2017 uses 25-30% CPU on standby, but doesn't freeze. :-O 2018 and 2019 uses 0% CPU on standby, but freezes on viewport navigation after max. 30sec. No solution posted here works. Going back to older viewport renderers only results in standby consuming 50..90% CPU resources.…
Hey nice work man, here's some things you could do if you'd like to help step it up a notch. -I think you made the right choice for your opening piece, the sneak cycle is one of the stronger pieces on your reel IMO -the run cycle is very weak, it looks like it's not sure if it wants to be a walk or a run. I'd look for some…
Heres a War Cheif bust I have been working on based on the concept below, had tons of fun and learned a lot on this guy. http://media-cache-ak0.pinimg.com/736x/21/3a/d4/213ad419c0ab2ef2a715e1c2fe3ac1ca.jpg
nicely done assets but im not sure if the final image delivers enough. Its lacking in brightness, maybe the light source could be stronger - also some post god rays with this typical dust particles in the air would do nicely. The light on the wood on the right seems overblown but also dimmed down the same time which looks…
Educate yourself before even thinking about commenting on the US prison system. It's so broken it's possibly the most depressing thing in the world right now, because unlike the other hotbeds of human suffering, their is no excuse other than American's lust for revenge and hatred toward their fellow man. Required watching:…
what crazyfool said. here is a 3d scan data model i believe: http://www.turbosquid.com/3d-models/3d-model-head/739445 also, notice the curvature of the eyelids. your eyeballs look too flat (not rendering issue), may be the eyeballs are too big on your model.
Ah Skillmister beat me to it :) This should help also: http://forums.epicgames.com/threads/733910-Simple-Real-Time-Reflection-Distortion That whole thread is a good read.