Zelda 2: The Adventure of Link. I got the game near launch day, and there's a REALLY stupid fucking epic design fail in there. There was a town where you had to chop down a tree to discover. And you could not progress in the game without discovering it. Problem was there's like 582904594890 trees in the game, and after you…
it is a nice puter only downside i guess the videocard is way old and expensive for what it offer , an ati 5870 or 5850 would have been much better. using an 585o with mudbox and it run great never had probd till now under win7 64bit
Ok, i had to redo the light another time because some static light wasn't please me with the results, even with double checked uv lightmaps, lightmaps resolution and lightmap compression disabled. I had to put more stationary and even movable lights in order to get rid off some of annoying pixelated shadows (this is…
I've been a xeon fascist for a long, long time but was presented with an 8core i7 sporting 8gb and an nvidia 580 when i started my current job and i think I've been converted- not least cos the entire system costs about the same as 16gb of ram for the xeon box at home...
i found a few shapes of buckles i really like, but i have no idea how to integrate both straps into it... maybe you guys have an idea or a better mechanism ^^ http://cdn.shopify.com/s/files/1/0241/5897/products/Scarf_buckle_purple_model_-_resized_1024x1024.jpg?1665 http://static.davidreport.com/2011/01/suede_belt_02.jpg…
You are displaying your texture with the UNLIT mode, which doesn't work like in UE3. The unlit mode in UE4 now also display the specular reflection on top of the diffuse. More info here : https://answers.unrealengine.com/questions/5861/lit-vs-unlit-why-displaying-the-specular-channel.html
Their style is mostly considered handpainted. They make lowpoly models and paint all the details by hand with usually a combination of projection painting in a program like deep paint 3d, or bodypaint 3d and photoshop...there is quite a few options out there. Here is a great example by Slipgatecentral…
Rocket Propelled Grenade & Launcher (RPG): First High Polygon 3d Model that I created in 3ds Max. This software was also used to create the Low Polygon Model as well as the UVW Map. Textures created in dDo. Rendered in CryEngine 3. Polys: 5810 Verts: 6635 Texture Size: 2048x2048 Maps: Diffuse, Normal, Specular, Gloss…
Alright, time to break down the economics. I was on the way out so I couldn't post in more detail last time. First off, drop the sound card, drop the water cooler (unless you really need an absolutely silent build or something). Swap the 2TB SSD to a 1TB (EVO 850 is a good choice), throw in a 1-3TB HDD, archive files onto…