Low poly done; I know the polycount is high for an object like this. Normally it would have a 256 texture and maybe like 500 tris but this is just hardsurface practise for me :) Fixing the bake tonight
Oops! Yeah 4X is what I meant not the 8X I mentioned earlier. You want to down sample 4 pixels into 1 pixel, so a 256 result would require a 1024 bake.