miauu’s Transfer Edges version 1.2 is available. Changelog: Fixed: * Added support for 3ds Max 2020. * Fixed bug when not all edges are transfered when there are overlapped UV islands https://www.youtube.com/watch?v=Q5TReIBX7QA
30/wk for metro unlimited (unless there's a better deal out there). (edit: just found a 30-day for $112). I'm planning on 1800+/mo for everything, hopefully. I value both your opinions, they are quite helpful. :D
just an update: the low polied, uved version of this is sitting on my desktop at home, but we haven't had power for 2 days due to irene. the low is absurdly detailed and sits around 17k tris. it's just a shader demo. :)
As JFletcher asked, let this thread die. Take a look on these resources, instead. http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 EDIT: There's this tutorial too, very cool: http://www.polycount.com/forum/showthread.php?t=88799
[ QUOTE ] Dizzy: +set com_allowConsole 1 in the commandline will get rid of the CTRL+ALT. [/ QUOTE ] a Stroggos style character challenge would be cool. Or maybe take a character from Quake 1,2 or 3 and update him for Quake 4.
yeah, there's hardly anyone online, tons of servers are empty :( . http://archive.gamespy.com/stats/ 3374 players UT2004 162 players UT3 It's sad, but at least the editor and engine are helping people learn the technology for cheaper than licensing the engine :)
Hi, I was wondering how can I kill flickering reflections in my turnaround? They come from reflection pass only. I am rendering with Maya 2016 Vray 3. Clamp level and subpixels are checked. Reflection subdivs: 64. Fresnel IOR 1.2 (lowering the number helped to reduce blurriness of flickering reflections, but that's all).…
Hi everyone, I was working on a game model of King Tiger for a while so now i thought i finally got something to show :) I have pretty much finished low-poly (around 17k tris), general Normal map and occlusion component of Diffuse map. Some more damages will still be done ;)
So i Added a bit of a breakdown of the destructable building i did showing that i understand normal map generation. http://chrisredshaw.com/?portfolio=132 Is this a good presentation of the work? Im currently also working on this which will eventually make a nice edition and show some highpoly modeling skills.
Are you using actual maya SubDs or using the smooth preview option? "Edit Mesh>Crease Tool" will work with smooth preview but if you're using real SubDs you'll need to use the tools in the "Subdiv Surfaces" menu. I'd suggest using the smooth preview (1,2 or 3 on your keyboard.)