?? Dell's U2410 is also 16:10, and $500. I dont think I would pay so much for an Asus. http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&cs=19&sku=320-8277&baynote_bnrank=0&baynote_irrank=0&~ck=baynoteSearch U2311H( I know its 16:9) is an awesome deal at $320.…
Nope, that sounds like a pretty good method. So I guess you can get all objects, then use the listHistory command to find out if there are any polySmooth nodes. If there aren't any found, just call the polySmooth command for that object. It should be pretty straightforward - here's some example code (not 100% guaranteed to…
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…
there's some interesting maths regarding combining normal maps..... you can add the normals together and normalize the result but this does not give the correct result as it generates a kind of blended/average result. To do the math correctly you create a transform matrix from the base normal and then transform the…
Ok, still no idea why I can't pass an array, but I want to give a shoutout to my dreaming mind for somehow going from the madness of arrays to a dream that I couldn't get water from a pitcher into a glass so I could drink. Here's some working mel and includes some of the additional lines to tell the Shape Editor UI to put…
Help me to create a transparent material in the 3D Coat viewport please, I cannot wrap my head around this. I read somewhere that I need to erase on layer 0 in the Layers stack. Works, kind of. If I deactivate all other layers in the stack, with only Layer 0 visible. If any other layer is visible above, it overrides the…
1) Those options are all for nurbs objects, the hotkey is designed as a catch-all. So if you're only going to be using polygons, you don't need to worry about it. 2) I'm not sure about polygonobject = 0, I thought maybe it was some legacy thing or used in subdiv surfaces, but a fresh primitive or import return 0 until I…
here's a list of games i enjoyed playing coop that meet your criteria: lara croft and the guardian of light highly reccomend it, local or online coop, cheap, fun as hell, and a real coop game, not tacked on shit. here's a list of pc rpg's that have coop:…
The difference is that main asset will be 1024x1024px, and your barrel will be 256x128px. Or whatever in comparison to your main asset's texture resolution is. Right now your barrel would be using 256x128 of a 1024x1024 texture. Thats two 1024 textures, instead of a 1024 and a 256x128 texture. Think of it as cropping your…
Well, you should be using 0-1 in U and V whether the texture is stretched or not (not -1 to 1 U). I think maya has some option in the UV editor for non square textures, but must be applied to the material. Personally I layout my UVs in U 0-0.5 and V 0-1 or the other way around depending on whether it is a vertical or…