Hey guys check out our awesome card game that went live today on kickstarter! https://www.kickstarter.com/projects/roundedsquarish/ruddy-vikings-the-beardiest-card-gameever?ref=nav_search [ame] https://www.youtube.com/watch?v=DO9tWCM8BAE[/ame]
Hello, my name is Ryan and I've been tinkering with gamedev since 2008 and released a few modest games and mods during that time. I've been on hiatus from gamedev for a year or so and I want get back into it. I'm not really interested in learning shader programming so I'm looking for a talented technical artist to make a…
From my experience it's same in every ray-tracer I tried. And always been that way. Mostly coming from sky/environment light . Guess it's why they do small quads with displacement + actual bevels instead of hard edges outside of gamedev. Hard edges is a gamey thing. Actually I have seen a subtle hard edge reveling with…
In the end we received a lot of exposure, new followers and honed our skills. Win-win situation no matter what. I really enjoyed every bit of this journey and will do it again. I put my final images up already since I won't have a chance to get back to it. I can't wait to see what you guys did! Regardless of the outcome.…
Yeah gamedev the proper merging of dynamic shadows (characters) and static bakes (building) is what struck me the most when running through the UDK level provided. Does lightmass also bake colors? Like Beast (right?) for Mirrors Edge? If so that's kinda big aswell. DEE, I find it disappointing to see that on the Marcus…
i am not sure if polycount is the best place for recruiting, i would try the help wanted forums at gamedev.net (use the required template please). i say this because it seems the professionals here are too busy to help with free projects. and the non-professionals are too busy trying to get thier own project going, and if…
It does with me unfortunately. =( Will make it happen though. Got to take the risk to be a better artist. Found out Unity charges $75.00 a month and I am extremely familiar with using Unity. They give you Pro for 1 month for free which comes with PBR, but after that one month is up its $75.00 to keep it Pro, or $1500.00…
i fail to see the "upgrade" you'd receive simply from switching over to film or whatever. i do however see how your pay and life-balance could suddenly improve when you trade in your seat at a studio with some startup-culture for a more organised (might i say - professional?) one with nice financial backing. there are…
I'm with Aesir on that. I believe that the first example crit you give is actually ''right'', because it is clearly stated that it's an opinion expressed. On the other hand, the second is just plain wrong as it is written like an absolute truth/rule to follow, which never ever happens in anything art related. Even if it…
So I was reading a thread on Reddit this morning and it got me wondering. the thread http://www.reddit.com/r/gamedev/comments/z83h2/the_games_industry_is_a_scam_and_this_is_why_you/ this guy was not an artist and although I am sure it is not the "norm" in the industry it seems like this is particularly true if you are not…