The lower columns are rather stout compared to the reference image. When working with bricks, it's important to line them up in the correct position. The layer of bricks at the bottom of the lower windows is off; it should be exactly at the bottom of the windows, instead of a bit low. The bricks are also off at the ledge…
A very quick explanation on why you want to use quads and edgeloops if reasonably possible: -it'll give you a better overview, and better control of the mesh -it'll be easier to optimize (you can delete an entire edgeloop without affecting the rest of the model) -it'll subdivide better (does not apply in this case) -it'll…
You could just reimport the reworked AO map too, if you don't want to lose what you already have. DDO's reimporter is pretty solid even in 1.8, where many bugs abound. :) Yes, by rendered AO I mean having a program render the physical model into an AO map - doesn't matter which one does it. xNormal is fast if you use GPU…
So, according to the crits that were given, I've boosted the wall heights (from 128 to 160) and lowered the railings (from 64 to 52-ish). For the railings unforunately, I've decided to not slant them to make the construction easier for corners. (lazy!) I then proceeded to unwrap all my pieces and bake the high res meshes…
Ferg: Even if you post that email on your website as mailto:? Ryno: I suspect it has something to with my email having been broadcast off my site now for 6 years. The info i came across said that the spammers have "Crawlers" that go searching for the mailto: in the html of a page and start spamming. So i don't know if…
Script! You will need to make sure your houses pivots are at their base. i can give you a script for that if need be. I made the script only position the house not change their orientation to fit the terrain, I can do that too, but it struck me as a dumb idea. If you find the houses are not fully bedded into the ground…
I feel like the proportions are off. When I saw him my first reaction was "wow he's got short legs" Generally speaking you'd want the crotch to be about the halfway point but here it's more at the 2/3 mark which makes for a very disproportionate figure. It might partly have to do with the angle you rendered him from but…
Hey, I'm using ver 1.8. What I mean by reduced resolution is the working resolution in the base creator panel. Issue #1 When I set the work resolution percentage low and then use the export function it saves out the working res rather than the full res. Issue #2 When I hit the export button it brings up the photoshop save…
Bodypaint can go either way. Funny enough, I started using Bodypaint precisely because it had 2D projection mode. I find that "true" 3D painting doesn't really work for me. The brush skipping across seams is a pain. Also painting very low resolution textures (like 128 or 256) with actual 3D painting is a pain in the ass,…
next gen gaming, yes. But still in next gen gaming we cant go "crazy" with textures. In Reach, there were a few assets that got crunched down to a 256 or 128 texture that were half the size of the player. Its really tough, but the assets themselves decide the final texture size. Are they hero objects? or ambient filler?…