I think the biggest issue regarding baking in Blender is its lack of flexibility. :/ I dont think they could have found a faster and easier way to bake maps (2 or 3 clicks and you are done ) but it is quite restrictive in the fact that you cant use cages, average normals or flip channels before rendering so to be usable…
Hey guys, I just wanted to post that Bsurfaces 1.5 has been released and its pretty outstanding. (it will be released as GLP within 5-9 months but is currently $39) Its a modeling and retopo toolset that uses greasepaint and/or bezier curves to generate surfaces. Its the commercial upgrade of the current Bsurfaces 0.9 that…
Another video on Non-destructive workflow. https://youtu.be/PvIpxabeWQI @frmdbl I could say, all addons work great together, each one is specialized in his workflow even if all have some tools that do the same with some differences. I made speedflow to work on every kind of modeling, you are not limited and for me, it's…
Here's another one I don't get about Blender's rotations and pivots. I rotate an object and can scale it across one axis just fine with the Transform Orientations set to Local. But if I freeze transformations (killing its local transforms), and create a Custom Pivot mimicking it's previous local transformation, scaling…
I'm creating game assets for both personal and professional work, and I don't need THAT much non-destructivity in my workflow, even with some iterating. Looks a bit excessive to have those kind of features from a workflow point of vew to me. I just work smart, keeping earlier versions of the model saved hidden in a…
There's a couple of things that I'd suggest as out-of-the-box things to try. I shared my setup of blender that has Maya/Silo ALT-navigation, and has more standardized LMB selections. It's a bit more than just a keymap, it comes with a bunch of addons I use (and a good deal of them modified, either to use maya ALT-nav or…
Guys, I think you have to be realistic. Look how much went into explaining the simple problem of not being able to preserve smoothing without splitting edges in this thread. A lot the post are written by Blender users who have no idea about the game art workflow. Almost no one to test the smoothing groups implementation,…
Okay, here's a few examples I run into every day: Example 1 L - select linked R - rotate... X - ...along the X axis Example 2 L - select linked shift-ctrl-alt-C - set cursor P, 1 - split selection to new object M - move object to layer While I love that all of this is possible with hotkeys, I think there's far more wisdom…
Automirror does what I wish the modifier did non-destructively: slices/bisects geometry at the mirror line, so you don't get overlapping geometry. If it isn't already included in the default plugins, I think you'll find it here: https://github.com/lapineige/Blender_add-ons/tree/master/AutoMirror Have you looked into Asset…
Yeah I guess if you try to stay current then you're in far worse a spot than I am since I'm only updating my production setup like once or twice a year. Still looking at replacing Pie Menu Editor witha custom solution longer term here though since that one to me is just far too crucial to be able to use the software at…