Hi everybody! I'm a newbie here! I do know a couple things about Blender, though. So, thought, maybe I should share here a tutorial I made about using Blender and about making your first project in it. I know somebody out there might need something like this. Especially if they are a complete beginner and don't know much…
Yea ever since 2.63 came out last year with n-gon support (bmesh) Blender has started to shape up to be a really nice app. The GSOC projects for this year will be announced on the 27th and that should result in a lot of great new features too. For those thinking of learning Blender though and have access to Max/Maya,…
I would recommend it. I used to hate blender, but then I discovered someone's maya to blender keymap file and suddenly everything started becoming usable (from a familiar control scheme point of view). Forced myself to use it for 1 week and now I'm hooked. There's just something about it that makes it far more enjoyable to…
Like Vig said, having the mesh be a "primitive" until converted gives you access to a number of preset options, and gives more flexibility if you want to change some base parameters quickly later on. As far as people "crying about Blender being backwards", everyone has different needs and expectations of their software. If…
@kio thanks for sharing it, love that you took the time to explain how it works: https://github.com/BenjaminSauder/EdgeFlow#how-it-works I haven't spent the time yet to decipher how Blender makes its curvature flow with the subdivide-smooth op, but the code is in here anyway:…
I don't think they will push it back again. They kept lots of patches out of the code because they knew that a lot of the structure how blender is programmed will be changed from 2.79 to 2.8x. After the initial release of the stable version of 2.80 I guess it moves quickly. From what I (think) I've heard, the patch of the…