Been a while since I posted on polycount. I have been playing with blender in the last 3 months and scripting in Blender. As mentioned by someone else I started a TexTools Addon for Blender, the main thread at the moment is on belnderartists. Source, documentaion and download are available on the bitbucket GIT page…
@MACHIN3 ; This is looking great! A feature I would love to have would be to create trims from just selecting edges. Example; Standard box. User selects all edges and generates trims from edges. Trims are unwrapped and ready to go. I do a lot of this work in 3ds max using a script to basically take my selected edges,…
so looking at it some more it does work for session on import but then doesn't work when I reload blender, the new keymap appears as the active one in the user prefs input list (like on the screenshot) but the new menu dosen't work, it then starts working for that blender session if I reselect the key map from the list.…
I didnt sculpt or create the model. It's from this tutorial from Eat3d. :) I like this has become a super thread for Blender tbh, and i prefer to have everything in on place, rather than having loads of smaller threads. Currently i see this thread as a kind of sound board for Blender related goodies. I dont think its so…
@MrNinjutsu : yup, that's it ! And I find it fascinating that even just a GIF manages to show it. Can't unsee indeed :D So yeah for a few weeks/months I thought this was some sort of bug with either the program or the graphics card. That's why I sincerely think it'is a shame that any person interested in Blenderino because…
Hi I am trying to get into Blender and I have stumbled on a few issues I hope some of you can help with; Issue A: I want to move the selected object so vertex A is aligned with vertex B. Am I right in thinking snapping in Blender doesnt currently support this? Issue B; How do I EdgeSlide and use vertex snap. I have googled…
Thanks guys for your answers. Different question: I'm building a parking lot right now, and have made a couple of paving stones that I created paving from using multiple arrays. It works great, but now I'd like to randomize the transforms of each individual paving stone so the pavement looks more natural, especially when…
Shrinkwrap is usually used to aid in retopology. I guess you could deal with your case by adding a vertex group to the modifier and removing the one you don't need to snap to the surface from it, or even creating a second modifier to have more control (through surface offset). Go to edit mode, select the vertices you need…
Hardops is great, and it can be used in conjunction with subd to create really clean shapes. But at the end of the day, it's still polygonal modelling and Booleans, you do need to plan ahead and create the required support structures in your objects to supports the Boolean operation. Even in EQ's boolean example in his…
I wanted to set a hotkey to toggle the visibility of the current Shape Key -- to use when sculpting shape keys to quickly compare with the neutral shape, the basis. Like turning the shape key on and off with the eye icon, but with the keyboard. I added the hotkey to the 3D View (Global) category, so it should work in any…