Hello Guys. Its my firs thread I'm reading on this forum and my first post as well. I'm reading it for few days and I'm on page 25 ... too bad the end is near :/ I've readed SO COOL things here about sub-D , went to so amazing links thanks to You. WOW. And seen so amazing portfolios ! EarthQuake, Perna and Bitmap ...…
I think your problem is that you are focusing too much on the side view port. If i had to guess, you created it form a plane/subdivided box maybe, and traced around the objects silhouette. If the above is your reference, Then my advice would be: Side profile looks great! The rest, Not so much. That's the danger in looking…
Bear with me, i fucked up the shape (no ref used) But. 1. Create the main shapes that define your object 2. Create the part that will be subtracted or added to your primary shapes. For ex. The big cylinder in the middle is to cut a curve into the base big rectangular shape. However the spherical shape (the sphere that is…
I often work with concept artists that start with 3D as a base. They push, pull, drag and deform their blockout meshes like crazy. I want to use these meshes, but they have a metric ton of these shapes. My solution: Use a script that can set a face to be planar from a whole selection of faces. Bind this to a key you can…
Hi guys, I'm building a small scene of the Star Wars Jedi Council, using mainly the Disney Clone Wars show as my reference. I've started with what I felt was the simplest chair in the scene as a confidence build-up thing, as they are all quite tricky shapes to high poly. Here's what I have so far, Issue #1: There are small…
Not going to attempt it since it would be really time consuming at the moment, but it looks like it's layered. So what I'd probably do is model the whole thing flat first. Cut the various different shapes in, and add support loops. Once you've added support loops, add some thickness (Shell Modifier in 3D Studio Max) then…
@Laon A few posts up, there's a couple of relevant examples that cover how to use segment matching to connect a cylinder to a curved surface and how to route the topology around the base of a cylinder that connects to an angled surface. The basic principles of these fundamental modeling strategies can be combined to…
Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
Hey there! What would you guys suggest to do if I'd want to model a curved plane with a border in the shape of a specific curve - say some decorative wardrobe door panel. Myself I know two solutions for this: either to create a smooth, curved surface on which I paint my mesh with Quad Draw/Shrinkwrap, or to make the mesh…
@stuffinmyhead It looks like the flat areas are cut out of the cylinder's shape rather than added to it. With this type of shape intersection it's important to keep the cylinder wall segments straight and keep the intersecting shapes perfectly flat. Start by blocking out the basic shape and use some planes or rectangles to…