Hello Polycount Forum, I was wondering if you could give me a hint on the best way to cut out a shape like this in a curved surface like a cylinder whitout deforming it. This is suppose to be a chrome material so any deformation in the vertex shows up easy :/ I tried to do it from a low poly cylinder runnnig some insets in…
verb If you modeling for commercials that need to have a very close-up shot then small details need to be real geometry, otherwise they'll be on the normal map, even film guys use normal map. And because they're on normal map, so real geometry, floating or convert from 2D doesn't matter, you'll get the same result (…
Shin, create your low and try to bake it, then, and only then, if you have more problems, post asking for help. It seems like you're still confusing your highpoly cage mesh and your lowpoly in-game mesh, and worrying about theoretical problems rather than trying to solve a real issue. You don't bake a normal map from your…
I'm playing around with the best way to insert a body seam into a rounded surface that goes against the models topology. You can see what I'm talking about here: The two ways I have come up with doing this are: 1) Create a bunch of triangles and 5 sided polygons along the seam that goes against the topology, but only do so…
From the concept sketch it looks like the angle from horizontal to down-point is more like 75-80deg, not 50-60deg. Also there is no seam just after the bend. The interior angle (underneath the bend) is sharper. The flip back at the nozzle end is a single radius, rather than having a flat end. All details, but they'll have…
Alright chaps. Wondering if you kind people could help me out with this problem I've ran into. It may be fairly simple to solve but as I'm fairly new to hard surface modelling its stumped me. Ok Images. So what Im trying to do is get a curved shape for the outline, I've highlighted this in green. This isnt normally a…
Hi all, So this is how I create hard L shape crease on curved surface Need some further advice if this can be solved in a better way (without open subd / smooth group methods though those are easy :D ) Also in second picture from top, that kind of face deformation (highlighted face) acceptable or not? Hell ocd took over I…
@DeathstrokeFTW, I think it would benefit you to look into some tutorials on hard surface modeling and understand the concepts of "high poly" There is a great tutorial series by Grant http://masteringcgi.com.au/course/mastering-hs/ and also another great series by Paul Conner on Digital Tutors…
Simplify your topology. Youve got a bunch of edgeloops so it can get hard to control the mesh so it stays smooth. If you need more resolution you could always subdivide with a simpler mesh. This might not be the best example for your case, but notice the amount of edgeloops there are. You could easily get rid of the mouth…
Subdivs are only a pain if you haven't developed the skills to use them. Fusion and other solid surface modelers aren't any faster than subdivs. And you need to pay for another license to use them - and switch to another piece of software. I find it strange that you don't use subdivs? I use them daily and I'm an…