I guess most of you guys have seen this document on the The Order 1886 lighting and material creation . I was just wondering whether its possible in substance to blend alot of materials on to one object like the water pump in the document? I now know you can use the multi material blend with mesh id mask however the one in…
Hey Everyone, I wanted to share a recently finished artwork of mine with you all, inspired loosely by Marvels Civil War where I tried to depict the aftermath of the events. Made completely using Substance Designer and rendered in Marmoset Toolbag. 100% procedural! Hope you'll like it :) Please check out the Artstation link…
Cells node(large scale) + Cells node(small scale) + Blur + Levels + Slope Blur + Blend(onto tiles) This is the gist of getting cracks in. Small cracks can go just in the normal map, like I have done. Large cracks can go into the heightmap, which will allow grout to show through. Be careful though, only large soft forms…
So I went home last night to test this out and it was most definitley on my end. I feel the SRGB settings are convoluted and confusing. But after working with it a bit, I could get substance and toolbag2 to sync up very very close. I was planning on a SD5->TB2 workflow quick video anyway, so I may need to incorporate…
Hey Neox: Substance uses whatever normals are inside the mesh, so "explicit" like they are in UDK. You can tell it to override though. On your screenshot it looks like you just need to flip green though (they call it DirectX <> OpenGL normals). Also, you're talking about switching engine, keep in mind that is NOT the…
It is so great to see that there is a community building up around SD. I love to see what people come up with. @Octo This looks awsome...I suddenly have to think about a movie I recently watched. Something about small people and a big dragon... Shooting in one of my attemps to far. I like the runtime manipulation of…
You should try the curvature bakes by yourself :) The Cymourai stuff is almost 2 years old now. Yes, I meant one layer per output. It is simply impossible to convert a substance graph into a PSD. There are too many things Photoshop cannot do. We already talked about letting people expose only some of the nodes in a PSD,…
I'm having an issue when I attempt to publish an .sbsar file from Substance Designer, it's throwing me a very big list of errors, and I'm not sure what to do as I've only just started using SD yesterday. Here's a pastebin link for the error that it's throwing me. If I could get some help with this, it would be very much…
Recently bought substance designer on steam and man I love it! Been a great help to me so big thanks for developing it :) I only wish there was a bit more advanced tutorials out there though, like on fx maps and procedural material techniques :P Anyway I'm currently making a sand texture and I'm having a bit of a problem…
Hi polycounters :P i just started to "play" with SD 2 or 3 days ago and i´ve done 3 substances (im sooo bad at procedural or nodal programs). I was helped by some tutorials and im newbie.. but critics are welcome :) And im finding some tutorials to make wood and water or other liquids on bricks cracks and clefts, if u can…