Now for the fun stuff! And the part that I'm hoping I can get more iterative feedback on. I picked Naga for my next hero for a few reasons. One, in my mini opinion-poll (which only got 6 votes) Naga did win. Additionally she's somewhat under-represented with merchandise (or at least she's not over-represented). Finally she…
Hey guys! Thanks for the feedback was a lovely surprise to come on and see the messages! Thank you, I appreciate your kind words! EpicBeardMan said: I agree and I think I can probably fix the glossiness in my EU4 materials as I just have a constant which defines the specular value. I think the roof is suffering because its…
@japhir: thanks for the boost man! glad to hear your looking forward to more cause i'm down for making more. @wizo: thanks for the comments man! yes i am a huge fan of those guys at behemoth, a chance to work on a sequel in any respect would be the biggest honor ever. and let's do up that character swap, i'm digging your…
Rise from your grave!!!!!(again) So I had some work I was cleared to show (some) and a personal piece or two I did before I went on my whole art test//interview/relocation with Sledgehammer back around the beginning of 2014. Once that whirlwind started I lost track and didn't bother to update the thread. Now that I've…
I have to say that I was kind of excited about this scene, but you lost me on the way. :/ You were off to a really good start by making the thatch roof more interesting, for example, but somehow you seem to have lost interest in properly detailing and texturing the closeup of the hut. The perspective is hard to read,…
This is awesome Stromberg! The progress is coming along nicely. A couple of things that stood out for me with the most recent update are: The forward most, metal sign; The texture looks odd, it doesnt seem like the metal could physically fit together like that, IDK. Something just seems off. I like the idea, but the more…
[ QUOTE ] It looks great. I gotta agree with Bobo though I like the old feet beter. Mainly because the old feet were webbed and seemed to tie in with the hands more. [/ QUOTE ] funny, because i suggested he make the old feet into what he has now specifically because they didn't match the hands, being far too dainty and…
Helloo ! In my opinion, what makes a scene pretty are the little details. At the moment, everything looks a little bit too "perfect" to be believable (it already looks very nice, but it could be a bit more "alive" you see :p ) . So here are some ideas (done with a mouse in 2min so dont judge the drawing ><)…
Hey there! For Rose In, I think your building looks great, but my eyes are drawn to the mountains and the trees, which both either look rushed or not quite polished enough. The tree leaf cards are pretty obviously flat and their quality don't match to the building. The old mansion looks awesome. I think, for the couch, the…
Yep seems way too fast for plant life in the ocean, it just seems like everything is hyper ventilating. There's a constant stream of bubbles being emitted and its hard to see if its timed to the pulse or not. It reminds me of Benny Washam's ( old Disney animator) 12 frame yawn. You need to work on your timing and…