Right, it's clear that you don't want to redo anything fundamental in his anatomy, 'cause it is equal to catastrophe of redoing much work again. So I won't argue with you about it, if you wish so. In spite of that creature is walking on two limbs and needs to have pivots not to fall down and smash his head. You've provided…
Hey polycount, long time no post. Iv been chipping away at several things over the last while, learning some Zbrush on the side and hope to get back to regular workshop submissions in the very near future. All concepts by the ever patient DoubleLeaf Razor Helm, which is pretty much finished - final mask's, touchups and…
There's a very strong movement in the industry to kill story. We hate story. Story doesn't belong in games. Games are about gameplay, right? Story is secondary. That's why they all suck! Games don't need no stinkin' stories! Indie devs hate it because cutsenes and characters are expensive and time-consuming to do, so we…
Hi everyone! I posted this on the WAYWO thread but no replies so I figured I would post it here as well and see if anyone got any tips/crits and suggestions. I hope this is allowed! :poly122: I was thinking about doing one of the 4 horsemen of the apocalypse so in order to get some inspiration I read the book of…
Hey Rick, good start to your sketchbook. The first one has a lot of interesting material going on. The horns are a good choice, but the present set are a bit odd. With all of the spikes facing inward, they're not particularly threatening, and yet they're spiky (instead of webbed like a moose). They're a dominant form so it…
LS:Every celtic historian , researcher and purveryor of the mythology all talk about the christian scribes integrating the old mythologies into the good book and toning town and then twisting their meaning as a necessary means to the end of converting those uninterested in converting to the new faith. Peter Beresford Ellis…
Concept artists fulfilled, and I gained one modeler and some not-on-team contributors Oh and if you don't want to model gargs in one full piece, i'm having an optional customization system that's tag-powered (Darkplaces doesn't support morph targets at this time) which works like attaching things to a basemesh, things like…
Yea, I getcha. I did average his proportions out a tad and gave him a sturdier waist in comparison with the concept, but maybe I'll have to do something else. I was thinking of giving him some patches of baggy or loose skin which I think might go a ways to help pull his physique out of the heavens. I would like to get away…
After spending the first half of the day hangin' out and cruising with some like-minded 'vette enthusiasts, I got wrenching on the 'cuda this evening. :poly113: Sorted through all the vital fluids we had on hand, and ended just going out to Pep Boys and picking up about ~$160 in fluids... all the stuff we had on hand was…
Ah I thought you were going to animate fluidly while ingame, but instead it's more like this? A sort of cutscene? [ame]http://www.youtube.com/watch?v=PZraqbdHZOg[/ame] About the phone: It looks like you have a few cuts on the horn which can be remove without any visual effect but I can't tell properly from the screen. The…