if you still open for comments & crits and are willing to accept them from a noob; animations; valkyrie: eyes are looking down perhaps too much while he is running, he might miss his target he is running at? looks like he is just staring downwards into space with no concentration or any emotion. woman soldier 01: has tiny…
Regarding your question about oportunities to work on games: I've not done this, except once started with a couple of friends but after a handful of months it became obvious that we won't have the time for it. You have here a job section on this board. Just take a look. Also you can always take a look at modding…
Here's some screencaps/renders of my modeling so far! I am currently in the process of learning to sculpt with Zbrush, so I've decided to avoid creating a high poly and go straight to the low poly in Maya, which I'm a lot more familiar with. After getting the main shapes in and deleting backfaces, I'm sitting at 3351 tris.…
There's little information inside the roads to wash out in the first place. What the operation did was preserve the border edges/vertices of the two polygroups. Creating even more polygroups won't lead to ZRemesher preserving surface details; the borders of the groups will be frozen in place (eating most of the target…
Not exactly sure what your looking for but heres my 2 cents. If you would like to be able to move those 2 verts and still have them connected to the original verts at the same time you can select an edge in subobject mode and shift+drag the edge and it will stay connected to the original verts. Something to note, this is…
Nice to hear from Dave here on polycount, I used to be on the mudbox forums alot but the area killed it a bit. I dont really agree with the marketing strategy used by autodesk/mudbox stated here. I honestly thought all this hardware incompatability was a serious bug or something that needed to be patched. Making such…
Hi again peeps, thx much for the interest and comments! Here are a few more images; The Zhent Male textured with polycount and the stages of the Rockfist Smasher, which was pretty tough to achieve since all three stages had to fit nicely together at full form while covering all the damage. I'm really happy with the way he…
Every scene? We don't know the size of the scene or this engine that mayaterror is using. How large would these arrays have to be? Because he's even entertaining the idea of multiple draw calls per object, I am assuming the scene is fairly complex. I doubt the one sheet approach would be viable for anything other than…
[ QUOTE ] To get things back on course, again, I do give props to Sony for dropping the price, I just think it's a little late. Hopefully there are still enough consumers left that haven't already purchased a 360 or Wii (or are willing to invest into another console). I've said from the beginning that I was hoping the PS3…
I think the problem with PS3 especially and Xbox 360 was that the suits of these companies wanted to make them be more than what they are, toys. They wanted to sell this media entertainment experience BS for 400 plus dollars. The consumers said, sorry I don't need another computer that only plays games. WTF. The PS 1 can…