Finally put together a first color pass. Since that last update I changed the upper arm vine line art (...vineart?) to look less busy and a little more like a decal. I still haven't done anything else with the tattoos, but I'll probably do another pass at them for the next update. At this point I've put the most time and…
In support to final fight, I do remember a post suggesting the GPU baker would be available before Christmas 2014 (In time for Christmas" was I believe the title post on FB), and that Suite 1.9 was delayed until early 2015, with no specific date as Sytnaesthesia points out. I'd like to think I echo the sentiments of the…
Low poly environments is something I need to practice now, quite a bit trickier than low poly character models/vehicles etc. In my engine I have DS/N64 level polycounts, with far more RAM, but no texture blending with vertex colours as it's far too CPU intensive. I can use Vertex colour a la Mario 64 though, ie with no…
Yeah I agree with the kitchen being cramped. I pulled out the work surface to make a little more room. Even though the wallpaper is still WIP, I sort of like it as it is so I might leave it. I don't like the edge of the wooden counters. Think of either adding some scuff details, a decal or an inset bevel to make it look…
Sorry for the delay. Got caught up with some stuff, anywho here it is. I've included a GUI version of the script and also broken down the script into individual scripts to throw into marking menus and add to hotkeys. Download Here. Installation: 1. Download the .mel file. 2. Place it in your My Documents/maya/scripts…
I think its looks pretty good for a 1st game model. You definately have some extra polygons you could have gotten rid of. And... yes... for a clean model like yours.. you can mirror the model and have more texture space.. but a lot of times it is also a good idea to map it as you did... esp is you plan to add unique…
I've had sharp shoulder pain from working long hours in the past (about a decade or so ago), but it went away after some years probably due to my newfound willingness to not compromise on anything and listen to what my body tells me. It might sound obvious, but there seems to be an awful lot of bad habits amongst the…
Thanks again @somedoggy, that input will come in handy. I tried it out in my environment, but I toned it down a bunch because I felt the particles were kind of drowning out the texture detail. Also, sorry for the long delay between updates again, was in a bit of a crunch mode at work and didn't have too much energy to…
i know, the pillars, the two pillar base types, and the platform will all get some sculpting love. . . lol, i pwomise! that and decals for whatever other weathering effects might look nice. right now i just want to get the lighting spot on for the mood, but ultimately because that's the most work for me. There's a lot I'm…
This. You are here since January, you have seen this thread weekly. Guys, seriously. And I don't buy that people 'don't see those threads'. They just think their situation is completely unique so they have to ask for themselves. It's not guys. This thread pops up weekly. That's not even an exaggeration. So, one more time.…